Exemplo n.º 1
0
 void SpawnAUnit(int UnitType, int UnitID)
 {
     if (UnitType == 0)
     {
         GameObject spawnedUnit = Instantiate(RegularUnit, new Vector3(transform.position.x, 0, transform.position.z), RegularUnit.transform.rotation) as GameObject;
         //Registers for tracking
         spawnedUnit.GetComponent <PlayerID>().ID = UnitID;
         spawnedUnit.GetComponent <UnitController>().PersuitStartingPosition = GeneratePoint(new Vector3(transform.position.x, 0, transform.position.z));
         spawnedUnit.GetComponent <NameSync>().ObjectNameNumber = FindObjectOfType <ObjectSyncManager>().GenerateUniqueName();
         NetworkServer.Spawn(spawnedUnit);
     }
     else if (UnitType == 1)
     {
         GameObject spawnedUnit = Instantiate(RapidUnit, new Vector3(transform.position.x, 0, transform.position.z), RapidUnit.transform.rotation) as GameObject;
         //Registers for tracking
         spawnedUnit.GetComponent <PlayerID>().ID = UnitID;
         spawnedUnit.GetComponent <UnitController>().PersuitStartingPosition = GeneratePoint(new Vector3(transform.position.x, 0, transform.position.z));
         spawnedUnit.GetComponent <NameSync>().ObjectNameNumber = FindObjectOfType <ObjectSyncManager>().GenerateUniqueName();
         NetworkServer.Spawn(spawnedUnit);
     }
     else if (UnitType == 2)
     {
         GameObject spawnedUnit = Instantiate(MissileUnit, new Vector3(transform.position.x, 0, transform.position.z), MissileUnit.transform.rotation) as GameObject;
         //Registers for tracking
         spawnedUnit.GetComponent <PlayerID>().ID = UnitID;
         spawnedUnit.GetComponent <UnitController>().PersuitStartingPosition = GeneratePoint(new Vector3(transform.position.x, 0, transform.position.z));
         spawnedUnit.GetComponent <NameSync>().ObjectNameNumber = FindObjectOfType <ObjectSyncManager>().GenerateUniqueName();
         NetworkServer.Spawn(spawnedUnit);
     }
     else if (UnitType == 3)
     {
         GameObject spawnedUnit = Instantiate(RailUnit, new Vector3(transform.position.x, 0, transform.position.z), RailUnit.transform.rotation) as GameObject;
         //Registers for tracking
         spawnedUnit.GetComponent <PlayerID>().ID = UnitID;
         spawnedUnit.GetComponent <UnitController>().PersuitStartingPosition = GeneratePoint(new Vector3(transform.position.x, 0, transform.position.z));
         spawnedUnit.GetComponent <NameSync>().ObjectNameNumber = FindObjectOfType <ObjectSyncManager>().GenerateUniqueName();
         NetworkServer.Spawn(spawnedUnit);
     }
     else if (UnitType == 4)
     {
         GameObject spawnedUnit = Instantiate(LaserUnit, new Vector3(transform.position.x, 0, transform.position.z), LaserUnit.transform.rotation) as GameObject;
         //Registers for tracking
         spawnedUnit.GetComponent <PlayerID>().ID = UnitID;
         spawnedUnit.GetComponent <UnitController>().PersuitStartingPosition = GeneratePoint(new Vector3(transform.position.x, 0, transform.position.z));
         spawnedUnit.GetComponent <NameSync>().ObjectNameNumber = FindObjectOfType <ObjectSyncManager>().GenerateUniqueName();
         NetworkServer.Spawn(spawnedUnit);
     }
     SpawnQueue.RemoveAt(0);
 }
Exemplo n.º 2
0
    public void addCard(int cardcode)
    {
        if (this.len() >= 5)
        {
            Debug.Log("Card Number Exceeds 5 : discarding first hand & re-spawn");



            CmdSpawn(iList[0]);
            iList.RemoveAt(0);
        }


        iList.Add(cardcode);

        Rpcannounce();
        Debug.Log("add" + cardcode);
        Debug.Log("your current hand is" + BuildList());
    }
Exemplo n.º 3
0
    /// <summary>
    /// plays the ingredient card at the given index in the players hand.
    /// </summary>
    /// <param name="ind">Index of the ingredient card to play. </param>
    public void playIngrCard(int ind)
    {
        //Debug.Log (ind);
        //Debug.Log (ingCrds[ind]);
        //Debug.Log (GameObject.Find("Canvas/Panel Player HUD/Panel Ingredients/Button CRD1").GetComponent<Button> ().onClick.GetPersistentEventCount ());
        //check if selected card exists or that adding the card won't exceed the ingredient limit
        if (ingCrds.Count <= ind || (sandwich.Count + 1) >= maxIngredientsAllowed)
        {
            return;
        }

        sandwich.Add(ingCrds[ind]);
        ingCrds.RemoveAt(ind);

        string tmp = "";

        foreach (int i in sandwich)
        {
            tmp += i.ToString() + "|";
        }

        tmp = tmp.Substring(0, tmp.Length - 1);
        CmdPlayIngredient(tmp, UID);
    }
Exemplo n.º 4
0
 public void CmdRemoveAtSyncList(int positionRemoved)
 {
     sl_Power.RemoveAt(positionRemoved);
     UpdateLocalList();
 }
Exemplo n.º 5
0
 public void CmdDelPlayedEvnt(int ind)
 {
     evntCrds.RemoveAt(ind);
 }