public static Player DefaultPlayer() { Player defPlayer = new Player(100, 100, "PlayerName", Swords.WoodenSword()); //Replace playername with string to set Playername defPlayer.ListOfInventory.Add(Swords.WoodenSword()); return(defPlayer); }
void Start() { inventory = Swords.instance; inventory.onItemChanhgedCallback += UpdateUI; slots = itemsParent.GetComponentsInChildren <ShopSlot>(); }
public void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of Inventory found!"); return; } instance = this; }
public void CountDuplicatesTest_GiveDuplicatesAndSingleItems_WillPrintThemGrouped() { Swords testSword = new Swords(); testSword.Name = "testSword"; testSword.Price = 5; Shields testShield = new Shields(); testShield.Name = "testShield"; testShield.Price = 10; Consumables testConsumable = new Consumables(); testConsumable.Name = "testConsumable"; testConsumable.Price = 15; Potions testPotion = new Potions(); testPotion.Name = "testPotion"; testPotion.Price = 20; Masks testMask = new Masks(); testMask.Name = "testMask"; testMask.Price = 25; List <Product> testCart = new List <Product>(); for (int i = 0; i < 5; i++) { testCart.Add(testSword); } for (int i = 0; i < 132; i++) { testCart.Add(testShield); } testCart.Add(testConsumable); for (int i = 0; i < 45; i++) { testCart.Add(testPotion); } for (int i = 0; i < 98; i++) { testCart.Add(testMask); } string expected = "testSword x 5 - - - 25 Rupees\n\ntestShield x 132 - - - 1320 Rupees\n\ntestConsumable" + " x 1 - - - 15 Rupees\n\ntestPotion x 45 - - - 900 Rupees\n\ntestMask x 98 - - - 2450 Rupees\n\n"; string itemizerTest = Itemizer.CountDuplicates(testCart); Assert.AreEqual(expected, itemizerTest); }
public void GetTotalTest_GiveRandomPricedProducts_WillPrintTheTotalPrice() { Swords testSword = new Swords(); testSword.Name = "testSword"; testSword.Price = 5; Shields testShield = new Shields(); testShield.Name = "testShield"; testShield.Price = 10; Consumables testConsumable = new Consumables(); testConsumable.Name = "testConsumable"; testConsumable.Price = 15; Potions testPotion = new Potions(); testPotion.Name = "testPotion"; testPotion.Price = 20; Masks testMask = new Masks(); testMask.Name = "testMask"; testMask.Price = 25; List <Product> testCart = new List <Product>(); for (int i = 0; i < 5; i++) { testCart.Add(testSword); } for (int i = 0; i < 132; i++) { testCart.Add(testShield); } testCart.Add(testConsumable); for (int i = 0; i < 45; i++) { testCart.Add(testPotion); } for (int i = 0; i < 98; i++) { testCart.Add(testMask); } int actual = Itemizer.GetTotal(testCart); Assert.AreEqual(4710, actual); }
protected override void RealTestOutPut() { Array swords = new Sword[5]; for (int i = 0; i < 5; i++) { swords.SetValue(new Sword(i, "tac"), i); } Swords s = new Swords(swords); foreach (var item in s) { println(item.ToString()); } }
private void btnAgregarEspada_Click(object sender, RoutedEventArgs e) { Swords swo = new Swords(); swo.NombreArma = txtNomEsp.Text; swo.CantidadArma = int.Parse(txtCantEsp.Text); swo.FechaCreacion = (DateTime)DPCreEsp.SelectedDate; swo.Precio = int.Parse(txtPreExp.Text); swo.TipoEspada = (Espadas)CBXTipoEsp.SelectedItem; swo.FechaCheckeoArmas = (DateTime)DPFecRepEsp.SelectedDate; swo.CantidadReparaciones = int.Parse(txtRepEsp.Text); swo.CalcularEfectividadReparacion(); col.Add(swo); DGEsp.ItemsSource = col.ListaEsp(); }
private void LoadFromJson() { for (int i = 0; i < swordsInt.Length; i++) { var jsonPath = Application.dataPath + "/StreamingAssets/S" + (i + 1).ToString() + ".dt"; var jsonString = Coder.EncodeDecrypt(File.ReadAllText(jsonPath)); Swords.Add(JsonUtility.FromJson <WeaponItem>(jsonString)); Swords[i].sprite = Resources.LoadAll <Sprite>("Swords")[swordsInt[i]]; } for (int i = 0; i < 6; i++) { var jsonPath = Application.dataPath + "/StreamingAssets/A" + (i + 1).ToString() + ".dt"; var jsonString = Coder.EncodeDecrypt(File.ReadAllText(jsonPath)); Armors.Add(JsonUtility.FromJson <ArmorItem>(jsonString)); Armors[i].sprite = Resources.Load <Sprite>($"Armor/{(i + 1).ToString()}"); } }
static void Main(string[] args) { try { CollecionArmas col = new CollecionArmas(); Axes axe = new Axes(); axe.NombreArma = "Deicide"; axe.CantidadArma = 2; axe.FechaCreacion = new DateTime(2016, 8, 21); axe.Precio = 8000; axe.TipoHacha = Hachas.GreatHammer; axe.FechaCheckeoArmas = new DateTime(2018, 9, 6); axe.CantidadReparaciones = 2; axe.CalcularEfectividadReparacion(); Swords swordie = new Swords(); swordie.NombreArma = "Fenrir"; swordie.CantidadArma = 1; swordie.FechaCreacion = new DateTime(2015, 12, 5); swordie.Precio = 5000; swordie.TipoEspada = Espadas.KeyBlade; swordie.FechaCheckeoArmas = new DateTime(2017, 6, 25); swordie.CantidadReparaciones = 5; swordie.CalcularEfectividadReparacion(); col.Add(swordie); col.Add(axe); Console.WriteLine(col.Imprimir()); Console.ReadKey(); } catch (ArgumentException ex) { Console.WriteLine("Error :", ex.Message); } catch (Exception ex) { Console.WriteLine("Error", ex); } }
static void Main(string[] args) { Logger.Instance().Info("Program started"); CharacterFactory CharFactory = new CharacterFactory(); Spell blind = new Spell("Blind", 15, 3, "Blinds only near objects, with big amount of damage", new Blind()); Spell knockout = new Spell("knockout", 2, 8, "Knockout created", new Knockout()); EnemyRobotAdapter ERobot = new EnemyRobotAdapter(new EnemyRobot(25, 25, 50, 7, new Tuple <int, int>(13, 1))); ICommand ERobot_command_fire = new CommandFireAtEnemy((IEnemy)ERobot); ICommand ERobot_command_forward = new CommandForwardToEnemy((IEnemy)ERobot); ICommand ERobot_command_retreat = new CommandRetreat((IEnemy)ERobot); ERobot_command_forward.execute(); ERobot_command_fire.execute(); ERobot_command_retreat.execute(); ERobot_command_retreat.undo(); myCharacter = CharFactory.CreateCharacter(2, "Elfas112"); IObserver achObserver = new AchievementObserver(); IObserver queObserver = new QuestObserver(); myCharacter.Subscribe(achObserver); myCharacter.Subscribe(queObserver); if (myCharacter != null) { myCharacter.Notify("EVENT_CHARACTER_CREATION"); switch (myCharacter.GetType().ToString()) { case "Zaidimukas.Character.HumanCharacter": myCharacter.Notify("QUEST_BECOME_HUMAN"); break; case "Zaidimukas.Character.ElfCharacter": myCharacter.Notify("QUEST_BECOME_ELF"); break; case "Zaidimukas.Character.DwarfCharacter": myCharacter.Notify("QUEST_BECOME_DWARF"); break; } myCharacter.Walk(1); myCharacter.CastSpell(blind); myCharacter.Walk(1); myCharacter.Walk(2); myCharacter.Walk(3); myCharacter.Walk(1); myCharacter.CastSpell(knockout); myCharacter.Walk(4); ArmorUnit arm = new ArmorUnit("Shirts", 4); Armor arm1 = new Gloves(new BasicArmor(arm)); myCharacter.SetArmor(arm1); Console.WriteLine(myCharacter.ArmorDecorator.getArmors().ToString()); arm1 = new Gloves(arm1); //myCharacter.SetArmor(arm1); //Console.WriteLine(myCharacter.ArmorDecorator.getArmors().ToString()); //arm1 = new Helmet(arm1); //myCharacter.SetArmor(arm1); //Console.WriteLine(myCharacter.ArmorDecorator.getArmors().ToString()); } // state myCharacter.AttackInState(); myCharacter.changeState(myCharacter.blindedState, 3000); myCharacter.AttackInState(); myCharacter.CastSpellInState(blind); myCharacter.WalkInState(3); myCharacter.changeState(myCharacter.normalState, 3000); myCharacter.WalkInState(4); // composite MyCharacter elf = CharFactory.CreateCharacter(2, "Elf"); myCharacter.printGoldAndName(); MyCharacter humanChar = CharFactory.CreateCharacter(3, "Human"); MyCharacter humanChar2 = CharFactory.CreateCharacter(3, "Human2"); MyCharacter humanChar3 = CharFactory.CreateCharacter(2, "Human3"); int goldForKill = 3000; Console.WriteLine($"You have gained {goldForKill} coins!"); IComponent elfComp = elf; IComponent humanCharComp = humanChar; IComponent myCharacterComp = myCharacter; IComponent humanChar2Comp = humanChar2; IComponent humanChar3Comp = humanChar3; IComponent party = new Team { name = "Best party ever", players = { elfComp, humanCharComp, humanChar2Comp, humanChar3Comp } }; IComponent teams = new Team { players = { party, myCharacter } }; Logger.Instance().Info("Team"); teams.addGold(goldForKill); teams.printGoldAndName(); // chain of responsibility myCharacter.GetRank(); myCharacter.LevelUp(); myCharacter.GetRank(); myCharacter.LevelUp(); myCharacter.GetRank(); myCharacter.LevelDown(); myCharacter.GetRank(); //null object ICommandFactory commandFactory = new ICommandFactory(); EnemyHuman EHuman = new EnemyHuman(50, 100, 1000, 1, new Tuple <int, int>(15, 5)); IEnemy enemyHuman = new EnemyHumanAdapter(EHuman); ICommand retreatCommand = commandFactory.CreateCommand(enemyHuman, 3); ICommand nullCommand = commandFactory.CreateCommand(enemyHuman, 1123464); //visitor EnemyHuman tank = new EnemyHuman(2, 2, 2, 2, new Tuple <int, int>(2, 1)); ExperienceWorthCalculator normalGain = new NormalExperienceGain(); ExperienceWorthCalculator boostedGain = new BoostedExperienceGain(); Console.WriteLine($"Without exp boost enemy is worth: {tank.GetExp(normalGain)} exp"); Console.WriteLine($"With exp boost enemy is worth: {tank.GetExp(boostedGain)} exp"); //mediator Tracker m = new Tracker(); Notification c1 = new Notification(m); Achievement c2 = new Achievement(m); m.not = c1; m.ach = c2; c1.Send("10 seconds Have passed"); c2.Send("Achievement Uncloked: Time flies"); //template Sword sword = new Sword(1, 5, "long Sword"); sword.SelectWeapon(); Knife knife = new Knife(1, 4, "Fast Knife"); knife.SelectWeapon(); //iterator KnifeList kl = new KnifeList(); kl.AddKnife(knife); kl.AddKnife(1, 9, "Dagger"); var a1 = kl.GetEnumerator(); a1.MoveNext(); var g = a1.Current; Swords sws = new Swords(); sws.Add(sword); sws.Add(new Sword(1, 9, "test")); var test = sws.GetEnumerator(); test.MoveNext(); //MEMENTO org = new Originator(myCharacter, null); var list = new IEnemy[] { (IEnemy)ERobot }; saveState(list); Console.Write(""); Console.Write("charaacter before update"); myCharacter.CharacterToString(); myCharacter.Walk(1); myCharacter.Walk(1); myCharacter.healthPoints = 4; Console.Write("charaacter After update"); myCharacter.CharacterToString(); Console.Write("charaacter Restored"); restoreState(); myCharacter.CharacterToString(); Logger.Instance().Info("Program ended"); myCharacter.Unsubscribe(achObserver); myCharacter.Unsubscribe(queObserver); }
public void SetEquipedSword(int e) { equiped = swords[e]; }
private void Start() { equiped = swords[equipedSword]; }
public void StartWep() { CurrentWeapon = Swords.WoodenSword(); }