Exemplo n.º 1
0
 private void Button4_Click(object sender, EventArgs e)
 {
     if (oldSwitch.Checked)
     {
         SwitchServer.SwitchServerLocNa(airPath, "loleune.properties");
     }
     else
     {
         MessageBox.Show("此伺服器不支緩安全切換方法");
     }
     serverLocation.Text = "EUNE服";
 }
Exemplo n.º 2
0
 private void Button7_Click(object sender, EventArgs e)
 {
     if (oldSwitch.Checked)
     {
         SwitchServer.SwitchServerLocNa(airPath, "lolk.properties");
     }
     else
     {
         SwitchServer.localEdit(airPath, "ko_KR");
     }
     serverLocation.Text = "韓服";
 }
Exemplo n.º 3
0
    public static void SwitchLocal()
    {
        Debug.Log("本地服");
        string ip = "";
        //获取计算机IP
        IPHostEntry computerIp = Dns.GetHostEntry(Dns.GetHostName());

        for (int i = 0; i < computerIp.AddressList.Length; i++)
        {
            if (computerIp.AddressList[i].AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
            {
                ip = computerIp.AddressList[i].ToString();
            }
        }
        SwitchServer.ModifyConfig(ip);
    }
Exemplo n.º 4
0
 private void Button4_Click(object sender, EventArgs e)
 {
     SwitchServer.SwitchServerLoc(installPath, "loleune.properties");
     serverLocation.Text = "EUNE服";
 }
Exemplo n.º 5
0
 private void Button1_Click_1(object sender, EventArgs e)
 {
     SwitchServer.SwitchServerLoc(installPath, "lolt.properties");
     serverLocation.Text = "台服";
 }
Exemplo n.º 6
0
        public static ClientBasePacket HandlePacket(byte[] data, int offset, GameSession client)
        {
            // Calculate message size
            var size = (short)((data[offset + 1] << 8) + data[offset]);

            // Copy the packet to a new byte array
            // Skipping the header
            var packet = new byte[size];

            Array.Copy(data, offset, packet, 0, size);

            ClientBasePacket msg;

            // Get the id
            var id = packet[2];

            // Handle the packet
            // TODO: Can we group these into login / game / etc?
            switch (id)
            {
            case 0x00:
                msg = new ProtocolVersion(packet, client);
                break;

            case 0x01:
                msg = new ValidateClient(packet, client);
                break;

            case 0x03:
                msg = new ConnectClient(packet, client);
                break;

            case 0x04:
                msg = new ConnectSwitch(packet, client);
                break;

            case 0x05:
                msg = new SwitchServer(packet, client);
                break;

            case 0x06:
                msg = new ServerTime(packet, client);
                break;

            case 0x07:
                msg = new Message(packet, client);
                break;

            case 0x0d:
                msg = new Log(packet, client);
                break;

            case 0x0c:
                msg = new SyncMoney(packet, client);
                break;

            case 0x11:
                msg = new FactoryModifyUnit(packet, client);
                break;

            case 0x12:
                msg = new FactoryModifyEnd(packet, client);
                break;

            case 0x16:
                msg = new IsValidName(packet, client);
                break;

            case 0x17:
                msg = new FactoryChangeUnitName(packet, client);
                break;

            case 0x18:
                msg = new RequestInventory(packet, client);
                break;

            case 0x19:
                msg = new RequestSearchGame(packet, client);
                break;

            case 0x1b:
                msg = new CreateGame(packet, client);
                break;

            case 0x1c:
                msg = new EnterGame(packet, client);
                break;

            case 0x1f:
                msg = new ListUser(packet, client);
                break;

            case 0x20:
                msg = new Ready(packet, client);
                break;

            case 0x21:
                msg = new Exit(packet, client);
                break;

            case 0x22:
                msg = new StartGame(packet, client);
                break;

            case 0x2b:
                msg = new SelectBase(packet, client);
                break;

            case 0x2c:
                msg = new ReadyGame(packet, client);
                break;

            case 0x2e:
                msg = new RequestPalette(packet, client);
                break;

            case 0x2f:
                msg = new MoveUnit(packet, client);
                break;

            case 0x30:
                msg = new AimUnit(packet, client);
                break;

            case 0x31:
                msg = new StartAttack(packet, client);
                break;

            case 0x32:
                msg = new StopAttack(packet, client);
                break;

            case 0x35:
                msg = new RequestRegain(packet, client);
                break;

            case 0x38:
                msg = new ModeSniper(packet, client);
                break;

            case 0x3a:
                msg = new RequestChangeWeaponset(packet, client);
                break;

            case 0x3b:
                msg = new RequestQuitBattle(packet, client);
                break;

            case 0x3f:
                msg = new BuyList(packet, client);
                break;

            case 0x40:
                msg = new RequestGoodsData(packet, client);
                break;

            case 0x46:
                msg = new RequestAvatarInfo(packet, client);
                break;

            case 0x47:
            case 0x48:
            case 0x49:
            case 0x4a:
            case 0x4b:
            case 0x4c:
            case 0x4d:
                msg = new RequestStatsInfo(packet, client);
                break;

            case 0x4e:
                msg = new RequestBestInfo(packet, client);
                break;

            case 0x57:
                msg = new TutorialSelect(packet, client);
                break;

            case 0x5a:
                msg = new UnAimUnit(packet, client);
                break;

            case 0x63:
                msg = new MsgConnect(packet, client);
                break;

            case 0x64:
                msg = new MsgUserStateInfo(packet, client);
                break;

            case 0x66:
                msg = new MsgUserClanInfo(packet, client);
                break;

            case 0x67:
                msg = new MsgGetBuddyList(packet, client);
                break;

            case 0x69:
                msg = new MsgGetChannelList(packet, client);
                break;

            case 0x6a:
                msg = new MsgJoinChannel(packet, client);
                break;

            case 0x6b:
                msg = new MsgLeaveChannel(packet, client);
                break;

            case 0x6c:
                msg = new MsgChannelChatting(packet, client);
                break;

            case 0x71:
                msg = new RequestOperator(packet, client);
                break;

            case 0x72:
                msg = new SelectOperator(packet, client);
                break;

            default:
                msg = new UnknownPacket(packet, client);
                //Console.WriteLine("Unknown packet id [{0}] from user {1}", id, client.GetUserName());
                break;
            }

            return(msg);
        }
Exemplo n.º 7
0
 private void ExecServer()
 {
     SwitchServer?.Invoke(this, null);
 }
Exemplo n.º 8
0
        static void Main(string[] args)
        {
            Trace.WriteLine("Starting", "Information");

            SwitchServer.Run(new IPEndPoint(IPAddress.Any, 10100), new IPEndPoint(IPAddress.Any, 10101));
        }
Exemplo n.º 9
0
 public static void SwitchInternet()
 {
     Debug.Log("外网");
     SwitchServer.ModifyConfig("120.77.209.15");
 }
Exemplo n.º 10
0
 public static void SwitchIntranet()
 {
     Debug.Log("内网");
     SwitchServer.ModifyConfig("192.168.50.247");
 }