Exemplo n.º 1
0
 public override void Update()
 {
     constraint.ForEachGameObject((ego, ready) => {
         if (ready.playerOneReady && ready.playerTwoReady)
         {
             var e = new SwitchSceneEvent();
             EgoEvents <SwitchSceneEvent> .AddEvent(e);
         }
     });
 }
Exemplo n.º 2
0
 void Handle(SwitchSceneEvent e)
 {
     constraint.ForEachGameObject((ego, sceneManagement) => {
         sceneManagement.startTimer = true;
     });
 }