// Use this for initialization void Start() { rb = GetComponent <Rigidbody> (); cameraTransform = Camera.main.transform; switchGun = GetComponent <SwitchGun> (); Cursor.lockState = CursorLockMode.Locked; gravityDir = -transform.up; }
public void SwitchButtonClicked() { GameObject _turretGameObj = EventSystem.current.currentSelectedGameObject.transform.parent.parent.parent.gameObject; SwitchGun _switchGunScript = GameObject.FindGameObjectWithTag("Player").GetComponent <SwitchGun>(); _switchGunScript._selectedGun = _turretGameObj.GetComponent <Turret>()._guns[0]; _switchGunScript.SwitchButtonClicked(); _turretGameObj.GetComponent <ClickOnTurret>()._switchGunsButton.gameObject.SetActive(false); }
void Start() { ammoui2 = GetComponent <AmmoCountUI2>(); ammoui = GetComponent <AmmoCountUI>(); switchGun = GetComponent <SwitchGun>(); pistolScript = GetComponent <PistolAndroid>(); rifle = GetComponent <RifleAndroid>(); fivereload.enabled = true; fiveshot.enabled = true; pistolScript.enabled = true; ammoui.enabled = true; text1.SetActive(true); }