// Start is called before the first frame update void Start() { swipeControlls = GetComponent <SwipeControlls>(); }
private void Start() { swipeControlls = GetComponent <SwipeControlls>(); gameEndController = GetComponent <GameEndController>(); }
// Start is called before the first frame update void Start() { swipeControlls = GetComponent <SwipeControlls>(); }
private void Start() { swipeControlls = GetComponent <SwipeControlls>(); gameEndController = GetComponent <GameEndController>(); }