Exemplo n.º 1
0
    private static void ShowMessage(string message, int number)
    {
        const int TX    = 310;
        const int TY    = 493;
        const int TW    = 200;
        const int TH    = 25;
        const int STEPS = 5;
        const int BG_X  = 279;
        const int BG_Y  = 453;

        int fullW = 0;

        fullW = 260 * number / STEPS;
        SwinGame.DrawBitmap(_LoaderEmpty, BG_X, BG_Y);
        SwinGame.DrawBitmapPart(_LoaderFull, 0, 0, fullW, 66, BG_X, BG_Y);

        SwinGame.DrawTextLines(message, Color.White, Color.Transparent, _LoadingFont, FontAlignment.AlignCenter, TX, TY, TW, TH);

        SwinGame.RefreshScreen();
        SwinGame.ProcessEvents();
    }
Exemplo n.º 2
0
        /// <summary>
        /// Playes the SwinGame intro animation
        /// </summary>
        private static void PlaySwinGameIntro()
        {
            const int ANI_X            = 143;
            const int ANI_Y            = 134;
            const int ANI_W            = 546;
            const int ANI_H            = 327;
            const int ANI_V_CELL_COUNT = 6;
            const int ANI_CELL_COUNT   = 11;

            Audio.PlaySoundEffect(_StartSound);
            SwinGame.Delay(200);
            int i = 0;

            for (i = 0; i <= ANI_CELL_COUNT - 1; i++)
            {
                SwinGame.DrawBitmap(_Background, 0, 0);
                SwinGame.DrawBitmapPart(_Animation, (i / ANI_V_CELL_COUNT) * ANI_W, (i % ANI_V_CELL_COUNT) * ANI_H, ANI_W, ANI_H, ANI_X, ANI_Y);
                SwinGame.Delay(20);
                SwinGame.RefreshScreen();
                SwinGame.ProcessEvents();
            }
            SwinGame.Delay(1500);
        }
 public void Draw()
 {
     SwinGame.DrawBitmap("EmptyHeart.png", 378, 80);
     _partRect = SwinGame.RectangleFrom(0, 0, _width, 180);
     SwinGame.DrawBitmapPart(_fullBar, _partRect, 378, 80);
 }