Exemplo n.º 1
0
        private void LoadSettings()
        {
            List <ConfigNode> flightGUISettings = FARSettingsScenarioModule.FlightGUISettings;

            ConfigNode node = flightGUISettings.FirstOrDefault(t => t.name == "AirSpeedSettings");

            if (node == null)
            {
                unitMode = 0;
                velMode  = 0;
            }
            else
            {
                if (int.TryParse(node.GetValue("unitTypeIndex"), out int tmp))
                {
                    unitMode = (SurfaceVelUnit)tmp;
                }
                else
                {
                    unitMode = 0;
                }

                if (int.TryParse(node.GetValue("velTypeIndex"), out tmp))
                {
                    velMode = (SurfaceVelMode)tmp;
                }
                else
                {
                    velMode = 0;
                }
            }
        }
Exemplo n.º 2
0
        public void AirSpeedSettings()
        {
            if (buttonStyle == null)
            {
                buttonStyle = FlightGUI.buttonStyle;
            }

            GUILayout.BeginVertical();
            Localizer.Format("FARFlightAirspeedLabel");
            GUILayout.Space(10);
            GUILayout.EndVertical();
            GUILayout.BeginHorizontal();
            velMode  = (SurfaceVelMode)GUILayout.SelectionGrid((int)velMode, surfModel_str, 1, buttonStyle);
            unitMode = (SurfaceVelUnit)GUILayout.SelectionGrid((int)unitMode, surfUnit_str, 1, buttonStyle);
            GUILayout.EndHorizontal();
        }
        bool active; // Have we actually generated the string?

        public void AirSpeedSettings()
        {
            if (buttonStyle == null)
            {
                buttonStyle = FlightGUI.buttonStyle;
            }

            GUILayout.BeginVertical();
            GUILayout.Label("Select Surface Velocity Settings");
            GUILayout.Space(10);
            GUILayout.EndVertical();
            GUILayout.BeginHorizontal();
            velMode  = (SurfaceVelMode)GUILayout.SelectionGrid((int)velMode, surfModel_str, 1, buttonStyle);
            unitMode = (SurfaceVelUnit)GUILayout.SelectionGrid((int)unitMode, surfUnit_str, 1, buttonStyle);
            GUILayout.EndHorizontal();
            //            SaveAirSpeedPos.x = AirSpeedPos.x;
            //            SaveAirSpeedPos.y = AirSpeedPos.y;
        }
        void LoadSettings()
        {
            List <ConfigNode> flightGUISettings = FARSettingsScenarioModule.FlightGUISettings;

            ConfigNode node = null;

            for (int i = 0; i < flightGUISettings.Count; i++)
            {
                if (flightGUISettings[i].name == "AirSpeedSettings")
                {
                    node = flightGUISettings[i];
                    break;
                }
            }

            if (node == null)
            {
                unitMode = 0;
                velMode  = 0;
            }
            else
            {
                int tmp;
                //unitMode = (SurfaceVelUnit)int.Parse(node.GetValue("unitTypeIndex"));
                if (int.TryParse(node.GetValue("unitTypeIndex"), out tmp))
                {
                    unitMode = (SurfaceVelUnit)tmp;
                }
                else
                {
                    unitMode = 0;
                }

                if (int.TryParse(node.GetValue("velTypeIndex"), out tmp))
                {
                    velMode = (SurfaceVelMode)tmp;
                }
                else
                {
                    velMode = 0;
                }
            }
        }
 public bool GetVelocityDisplayString(out string value_out, out SurfaceVelMode mode_out)
 {
     value_out = velString;
     mode_out  = velMode;
     return(allEnabled && enabled && active);
 }
        private void ChangeSurfVelocity(SurfaceVelMode velMode)
        {
            if (FlightUIController.speedDisplayMode != FlightUIController.SpeedDisplayModes.Surface)
                return;
            FlightUIController UI = FlightUIController.fetch;
            Vessel activeVessel = FlightGlobals.ActiveVessel;
            double unitConversion = 1;
            string unitString = "m/s";
            if (unitMode == SurfaceVelUnit.KNOTS)
            {
                unitConversion = 1.943844492440604768413343347219;
                unitString = "knots";
            }
            else if (unitMode == SurfaceVelUnit.KM_H)
            {
                unitConversion = 3.6;
                unitString = "km/h";
            }
            else if (unitMode == SurfaceVelUnit.MPH)
            {
                unitConversion = 2.236936;
                unitString = "mph";
            }

            if (velMode == SurfaceVelMode.DEFAULT)
            {
                UI.spdCaption.text = "Surface";
                UI.speed.text = (activeVessel.srf_velocity.magnitude * unitConversion).ToString("F1") + unitString;
            }
            else if (velMode == SurfaceVelMode.IAS)
            {
                UI.spdCaption.text = "IAS";
                double densityRatio = (FARAeroUtil.GetCurrentDensity(activeVessel.mainBody, activeVessel.altitude) * invKerbinSLDensity);
                double pressureRatio = FARAeroUtil.StagnationPressureCalc(MachNumber);
                UI.speed.text = (activeVessel.srf_velocity.magnitude * Math.Sqrt(densityRatio) * pressureRatio * unitConversion).ToString("F1") + unitString;
            }
            else if (velMode == SurfaceVelMode.EAS)
            {
                UI.spdCaption.text = "EAS";
                double densityRatio = (FARAeroUtil.GetCurrentDensity(activeVessel.mainBody, activeVessel.altitude) * invKerbinSLDensity);
                UI.speed.text = (activeVessel.srf_velocity.magnitude * Math.Sqrt(densityRatio) * unitConversion).ToString("F1") + unitString;
            }
            else// if (velMode == SurfaceVelMode.MACH)
            {
                UI.spdCaption.text = "Mach";
                UI.speed.text = mach;
            }
        }
        private void AirSpeedGUI(int windowID)
        {
            GUIStyle mySty = new GUIStyle(GUI.skin.box);
            mySty.normal.textColor = mySty.focused.textColor = Color.white;
            mySty.hover.textColor = mySty.active.textColor = Color.yellow;
            mySty.onNormal.textColor = mySty.onFocused.textColor = mySty.onHover.textColor = mySty.onActive.textColor = Color.green;
            mySty.padding = new RectOffset(4, 4, 4, 4);

            GUIStyle mytoggle = new GUIStyle(GUI.skin.button);
            mytoggle.normal.textColor = mytoggle.focused.textColor = Color.white;
            mytoggle.hover.textColor = mytoggle.active.textColor = mytoggle.onActive.textColor = Color.yellow;
            mytoggle.onNormal.textColor = mytoggle.onFocused.textColor = mytoggle.onHover.textColor = Color.green;
            mytoggle.padding = new RectOffset(4, 4, 4, 4);

            GUIStyle TabLabelStyle = new GUIStyle(GUI.skin.label);
            TabLabelStyle.fontStyle = FontStyle.Bold;
            TabLabelStyle.alignment = TextAnchor.UpperCenter;

            GUILayout.BeginVertical();
            GUILayout.Label("Select Surface Velocity Settings", TabLabelStyle);
            GUILayout.Space(10);
            GUILayout.EndVertical();
            GUILayout.BeginHorizontal();
            velMode = (SurfaceVelMode)GUILayout.SelectionGrid((int)velMode, surfModel_str, 1, mytoggle);
            unitMode = (SurfaceVelUnit)GUILayout.SelectionGrid((int)unitMode, surfUnit_str, 1, mytoggle);
            GUILayout.EndHorizontal();

            AirSpeedHelp = GUILayout.Toggle(AirSpeedHelp, "Help", mytoggle, GUILayout.ExpandWidth(true));

            //            SaveAirSpeedPos.x = AirSpeedPos.x;
            //            SaveAirSpeedPos.y = AirSpeedPos.y;

            GUI.DragWindow();
            AirSpeedPos = FARGUIUtils.ClampToScreen(AirSpeedPos);
        }
        void LoadSettings()
        {
            List<ConfigNode> flightGUISettings = FARSettingsScenarioModule.FlightGUISettings;

            ConfigNode node = null;
            for (int i = 0; i < flightGUISettings.Count; i++)
                if (flightGUISettings[i].name == "AirSpeedSettings")
                {
                    node = flightGUISettings[i];
                    break;
                }

            if (node == null)
            {
                unitMode = 0;
                velMode = 0;
            }
            else
            {
                int tmp;
                //unitMode = (SurfaceVelUnit)int.Parse(node.GetValue("unitTypeIndex"));
                if (int.TryParse(node.GetValue("unitTypeIndex"), out tmp))
                    unitMode = (SurfaceVelUnit)tmp;
                else
                    unitMode = 0;

                if (int.TryParse(node.GetValue("velTypeIndex"), out tmp))
                    velMode = (SurfaceVelMode)tmp;
                else
                    velMode = 0;
            }
        }
 public bool GetVelocityDisplayString(out string value_out, out SurfaceVelMode mode_out)
 {
     value_out = velString;
     mode_out = velMode;
     return active;
 }
        bool active; // Have we actually generated the string?

        public void AirSpeedSettings()
        {
            if (buttonStyle == null)
                buttonStyle = FlightGUI.buttonStyle;

            GUILayout.BeginVertical();
            GUILayout.Label("Select Surface Velocity Settings");
            GUILayout.Space(10);
            GUILayout.EndVertical();
            GUILayout.BeginHorizontal();
            velMode = (SurfaceVelMode)GUILayout.SelectionGrid((int)velMode, surfModel_str, 1, buttonStyle);
            unitMode = (SurfaceVelUnit)GUILayout.SelectionGrid((int)unitMode, surfUnit_str, 1, buttonStyle);
            GUILayout.EndHorizontal();
            //            SaveAirSpeedPos.x = AirSpeedPos.x;
            //            SaveAirSpeedPos.y = AirSpeedPos.y;
        }