Exemplo n.º 1
0
    private void placeShip()
    {
        float outOfViewRange = 3f;
        float x = this.dropLocation.x;
        float y = this.dropLocation.y;
        CameraMeasurements camera = new CameraMeasurements();

        float xb1 = camera.getHorizontalMax() + outOfViewRange;
        float xb2 = camera.getHorizontalMin() - outOfViewRange;
        float yb1 = camera.getVerticalMax() + outOfViewRange;
        float yb2 = camera.getVerticalMin() - outOfViewRange;

        Vector2[] possiblePositions =
        {
            new Vector2(x,   yb1),
            new Vector2(x,   yb2),
            new Vector2(xb1, y),
            new Vector2(xb2, y)
        };

        this.startLocation = possiblePositions[Random.Range(0, 3)];

        Debug.Log("startLocation: x=" + startLocation.x + " y=" + startLocation.y);

        float rotation;

        if (this.startLocation.x == xb1)
        {
            rotation = 90;
        }
        else if (this.startLocation.x == xb2)
        {
            rotation = 270;
        }
        else if (this.startLocation.y == yb1)
        {
            rotation = 180;
        }
        else
        {
            rotation = 0;
        }

        this.ship = (GameObject)Instantiate(this.ship, this.startLocation, Quaternion.Euler(0, 0, rotation));
        if (!GlobalVariables.local)
        {
            NetworkServer.Spawn(ship);
        }
        this.ship.name = "Support_Ship";
        SupportShipAction action = this.ship.GetComponent <SupportShipAction>();

        action.startPosition = this.startLocation;
        action.dropPosition  = this.dropLocation;
    }
 // Start is called before the first frame update
 void Start()
 {
     if (GlobalVariables.local)
     {
         enabled = false;
     }
     else
     {
         supAction = gameObject.GetComponent <SupportShipAction>();
     }
 }