Exemplo n.º 1
0
        public static void RunTests()
        {
            Console.WriteLine("Base Ability: ");
            Ability normal = new Ability();

            normal.Activate();

            Console.WriteLine("\n\nDerived Ability: ");
            Ability openChest = new Open("Open Chest.");

            openChest.Activate();


            Console.WriteLine("\n\nInterface Spell: ");
            Fireball fireball = new Fireball(3.5f, (d) => { Console.WriteLine("Burn..."); });

            Console.WriteLine("-----------");
            fireball.Cast();

            Console.WriteLine("\n\nUsing both Interface & Inheritance: ");
            SuperAbility myUlt = new SuperAbility("Lord of Vermillion", (cool) =>
            {
                Console.WriteLine("Lightning crashes down from the heavens, the caster needs to rest for " + cool + "seconds");
            });

            myUlt.SetCooldown(6);
            myUlt.Cast();

            Console.WriteLine("\n\nEnd of Inheritance/Interface Examples");
        }
Exemplo n.º 2
0
 public void ActivateAbility()
 {
     if (actualAbility == null)
     {
         return;
     }
     actualAbility.Activate();
     activeAbilities.Add(actualAbility);
     actualAbility = null;
     abilityImage.ClearImage();
 }
    void Start()
    {
        moveAbility  = GetComponentInChildren <AbstractMovementAbility>();
        superAbility = GetComponentInChildren <SuperAbility>();
        genAbility   = GetComponentInChildren <AbstractGenericAbility>();

        stats = GetComponent <Stats>();

        node = NetworkNode.node;
        if (node is Client || node is Server)
        {
            if (players.Count == 0)
            {
                node.Subscribe(this); //only the first element should be subscribed to the node
            }
            players.Add(new NetworkPlayerIdentity(stats.playerID, stats.networkMode, this));
            node.Subscribe <OutgoingNetworkStreamMessage>(this);
        }
    }
Exemplo n.º 4
0
    private void UpdateAbilities()
    {
        int i = 0;

        while (i < 10)
        {
            if (i >= activeAbilities.Count)
            {
                break;
            }
            SuperAbility x = activeAbilities[i];
            x.Update();
            if (x.IsFinished())
            {
                activeAbilities.Remove(x);
            }
            i++;
        }
    }
Exemplo n.º 5
0
 public void ClearAbility()
 {
     actualAbility = null;
     abilityImage.ClearImage();
 }