Exemplo n.º 1
0
        // ReSharper restore InconsistentNaming

        public Warlock(CommandManager commandManager, WaypointManager waypointManager, ILogger logger)
        {
            _commandManager  = commandManager;
            _waypointManager = waypointManager;
            _logger          = logger;

            SummonPet        = new SummonPet(SummonImp);
            CastDrink        = new CastDrink(Drink);
            _targetManager   = new TargetManager();
            _lootManager     = new LootManager(_logger);
            _skinningManager = new SkinningManager(_logger);

            CastPetAttack    = new PetAttack();
            CastShadowBolt   = new CastOffensiveSpell(ShadowBolt);
            CastDemonSkin    = new CastBuff(DemonSkin);
            CastCorruption   = new CastDebuff(Corruption);
            CastCurseOfAgony = new CastDebuff(CurseOfAgony);
            CastImmolate     = new CastDebuff(Immolate);
            CastWand         = new CastWand(Wand);

            _state    = RobotState.Passive;
            _lootList = new List <IWowObject>();
        }
Exemplo n.º 2
0
    /// <summary>
    /// 创建宠物
    /// </summary>
    private SummonPet CreatePet(int PetDataID, MapGrid StartGrid)
    {
        SummonpetInfo info = SummonM.GetSummonPetInfo(PetDataID);
        SummonPet     pet  = new SummonPet();

        pet.CreateSkin(BattleEnvironmentM.GetLifeMBornNode(true), info.m_modeltype, info.m_modeltype.ToString(), AnimatorState.Empty, true);
        //IGameRole i = GameRoleFactory.Create(BattleEnvironmentM.GetLifeMBornNode(true), info.m_modeltype, info.m_modeltype.ToString(), AnimatorState.Empty);
        GameObject go      = pet.RoleSkinCom.tRoot.gameObject;
        Vector3    pos     = Vector3.zero;
        string     posname = "";
        LifeObj    lo      = go.AddComponent <LifeObj>();

        pet.SetSummonPetLife(info, pet.RoleSkinCom.ProPerty, LifeEnvironment.Combat);
        pet.SetLifeCore(new LifeMCore(PetDataID, true, LifeMType.SUMMONPET, Camp, MoveState.Walk));
        pet.SetSkin();
        pet.SetBornPos(StartGrid.GridPos, 0);
        lo.SetLife(pet, pet.RoleSkinCom.ProPerty);
        go.transform.parent = BattleEnvironmentM.GetLifeMBornNode(true);
        Vector3 start = StartGrid.WorldPos;

        start.z = Camera.main.transform.position.z;
        go.transform.position = start;
        return(pet);
    }