private void SetFamily(string familyAbbr) { switch (familyAbbr.ToUpper(CultureInfo.InvariantCulture)) { case "C": Suit = SuitName.Clubs; AbsoluteValue <<= (int)Suit; break; case "D": Suit = SuitName.Diamonds; AbsoluteValue <<= (int)Suit; break; case "H": Suit = SuitName.Hearts; AbsoluteValue <<= (int)Suit; break; case "S": Suit = SuitName.Spades; AbsoluteValue <<= (int)Suit; break; } }
public Card(int relativeValue, SuitName suit) { RelativeValue = relativeValue; AbsoluteValue = Convert.ToUInt64(Math.Pow(2, relativeValue - 2)); Suit = suit; AbsoluteValue <<= (int)Suit; }
//В конструкторе инициализируется колода для заданной игры //и устанавливается козырная масть public CardsPack(GameName game, SuitName trump) { if (game == GameName.FOOL) { for (int suit = 0; suit <= 3; suit++) { for (int card = 0; card <= 8; card++) { pack.Add(new Card((CardName)card, (SuitName)suit, ((SuitName)suit == trump ? true : false))); } } } if (game == GameName.DEBERTZ) { for (int suit = 0; suit <= 3; suit++) { for (int card = 1; card <= 8; card++) { pack.Add(new DebertzGameCard((CardName)card, (SuitName)suit, ((SuitName)suit == trump ? true : false))); } } } }
public JournalRenameSuitLoadout(JObject evt) : base(evt, JournalTypeEnum.RenameSuitLoadout) { SuitID = ulong.MaxValue; // Limit search to this class only using DeclaredOnly. evt.ToObjectProtected(this.GetType(), true, false, System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.DeclaredOnly, this); // read fields named in this structure matching JSON names SuitFriendlyName = ItemData.GetSuit(SuitName, SuitName_Localised)?.Name ?? SuitName_Localised; SuitName = SuitName.ToLower(); // normalise }
public JournalLoadoutRemoveModule(JObject evt) : base(evt, JournalTypeEnum.LoadoutRemoveModule) { SuitID = ulong.MaxValue; // Limit search to this class only using DeclaredOnly. evt.ToObjectProtected(this.GetType(), true, false, System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.DeclaredOnly, this); // read fields named in this structure matching JSON names SuitFriendlyName = ItemData.GetSuit(SuitName, SuitName_Localised)?.Name ?? SuitName_Localised; SuitName = SuitName.ToLower(); // normalise ModuleNameFriendly = ItemData.GetWeapon(ModuleName, ModuleName_Localised)?.Name ?? ModuleName_Localised; SlotFriendlyName = SlotName.SplitCapsWordFull(); SlotName = SlotName.ToLower(); ModuleName = ModuleName.ToLower(); }
//Вытаскиваем заданную карту из колоды public Card TakeCardFromPack(CardName card, SuitName suit) { int i; if ((PackSize > 0) && ((i = FindCardInPack(card, suit)) > 0)) { Card c = new Card(); c = pack[i]; pack.RemoveAt(i); return(c); } else { return(null); } }
//Старшинство карт в старшинство карт некозырной масти: //туз, десять, король, дама, валет, девять, восемь, семь. //Старшинство карт в козырной масти: //валет, девять, туз, десять, король, дама, восемь, семь. //Счет очков для ДЕБЕРЦа: //семь, восемь и девять (исключая козырную) очков не приносят //туз — 11 очков //десять — 10 очков //король — 4 очка //дама — 3 очка //валет некозырный — 2 очка //валет козырный — 20 очков //девять козырная — 14 очков public DebertzGameCard(CardName r, SuitName s, bool t) : base(r, s, t) { if (t) { switch (r) { case CardName.QUEEN: CardRank = 3; cardScore = 3; break; case CardName.KING: CardRank = 4; cardScore = 4; break; case CardName.TEN: CardRank = 5; cardScore = 10; break; case CardName.ACE: CardRank = 6; cardScore = 11; break; case CardName.NINE: CardRank = 7; cardScore = 14; break; case CardName.JACK: CardRank = 8; cardScore = 20; break; default: CardRank = base.CardRank; cardScore = 0; break; } } else { switch (r) { case CardName.NINE: CardRank = 3; cardScore = 3; break; case CardName.JACK: CardRank = 4; cardScore = 2; break; case CardName.QUEEN: CardRank = 5; cardScore = 3; break; case CardName.KING: CardRank = 6; cardScore = 4; break; case CardName.TEN: CardRank = 7; cardScore = 10; break; case CardName.ACE: CardRank = 8; cardScore = 11; break; default: CardRank = base.CardRank; cardScore = 0; break; } } }
private void SetFamily(long absoluteValue) { var clubs = new Club(absoluteValue); var diamonds = new Diamond(absoluteValue); var spades = new Spade(absoluteValue); var hearts = new Heart(absoluteValue); if (clubs.ToLong() > 0) { Suit = SuitName.Clubs; } if (diamonds.ToLong() > 0) { Suit = SuitName.Diamonds; } if (spades.ToLong() > 0) { Suit = SuitName.Spades; } if (hearts.ToLong() > 0) { Suit = SuitName.Hearts; } }
public Card(ValueName Value, SuitName Suit) { switch (Value) { case ValueName.Ace: _value = 1; break; case ValueName.Two: _value = 2; break; case ValueName.Three: _value = 3; break; case ValueName.Four: _value = 4; break; case ValueName.Five: _value = 5; break; case ValueName.Six: _value = 6; break; case ValueName.Seven: _value = 7; break; case ValueName.Eight: _value = 8; break; case ValueName.Nine: _value = 9; break; case ValueName.Ten: _value = 10; break; case ValueName.Jack: _value = 11; break; case ValueName.Queen: _value = 12; break; case ValueName.King: _value = 13; break; } switch (Suit) { case SuitName.Hearts: _suit = "Hearts"; break; case SuitName.Clubs: _suit = "Clubs"; break; case SuitName.Diamonds: _suit = "Diamonds"; break; case SuitName.Spades: _suit = "Spades"; break; } }
public Card(SuitName suit, CardName value) { Suit = suit; Value = value; }
/// <summary> /// Initializes a new instance of the <see cref="Suit"/> class. /// </summary> /// <param name="name">The name.</param> public Suit(SuitName name) { SuitName = name; }
public FoolGameCard(CardName r, SuitName s, bool t) : base(r, s, t) { }
public Card(CardName r, SuitName s, bool t) { cardRank = (int)r; cardSuit = s; isTrump = t; theCard = r; }
//Печать колоды //public void PrintPack() //{ // return // pack.FindIndex(card => (card.CardSuit == s) && (card.TheCard == c)); //} //Поиск позиции заданной карты в колоде public int FindCardInPack(CardName c, SuitName s) { return (pack.FindIndex(card => (card.CardSuit == s) && (card.TheCard == c))); }