/// <summary>
        /// 更新処理
        /// </summary>
        public void Update()
        {
            if (IsProcessingEvent && ProcessingAnimation.AnimationFrame > 0)
            {
                X      += ProcessingAnimation.IncrementX;
                Y      += ProcessingAnimation.IncrementY;
                Width  += ProcessingAnimation.IncrementWidth;
                Height += ProcessingAnimation.IncrementHeight;
                ProcessingAnimation.AnimationFrame--;
            }
            else if (IsProcessingEvent && ProcessingAnimation.AnimationFrame == 0)
            {
                X      = ProcessingAnimation.TargetX;
                Y      = ProcessingAnimation.TargetY;
                Width  = ProcessingAnimation.TargetWidth;
                Height = ProcessingAnimation.TargetHeight;
                ProcessingAnimation.AnimationFrame = 0;
                IsProcessingEvent = false;
            }

            if (!IsProcessingEvent && AnimationSchedule.Count != 0 && !IsStopped)
            {
                ProcessingAnimation = AnimationSchedule.Dequeue();
                IsProcessingEvent   = true;
            }
        }
 /// <summary>
 /// デフォルトコンストラクタ
 /// </summary>
 /// <param name="textureHandle">テクスチャの識別子</param>
 /// <param name="x">テクスチャの左上のX座標</param>
 /// <param name="y">テクスチャの左上のy座標</param>
 /// <param name="width">テクスチャの幅</param>
 /// <param name="height">テクスチャの高さ</param>
 public AnimationTexture(int textureHandle, double x, double y, double width, double height)
 {
     TextureHandle       = textureHandle;
     X                   = x;
     Y                   = y;
     Width               = width;
     Height              = height;
     IsProcessingEvent   = false;
     IsStopped           = true;
     AnimationSchedule   = new ListQueue <SugorokuAnimation>();
     ProcessingAnimation = new SugorokuAnimation(0, x, y, width, height, 0, 0, 0, 0, 0);
 }