Exemplo n.º 1
0
        public SudokuStruct SwapSudokuColsinBlock(SudokuStruct OldMatrix)
        {
            SudokuStruct NewMatrix = new SudokuStruct();

            int[] FixedIndex = new int[3] {
                0, 1, 2
            };
            Random RandomGen = new Random();
            int    indx;


            int[] Indexes = FixedIndex;
            for (int Blocks = 0; Blocks < 3; Blocks++)
            {
                indx = RandomGen.Next(Indexes.Length);
                int NumIndx  = Indexes[indx];
                int RowBlock = 0;
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3), NewMatrix.SudokuCells, (RowBlock * 27) + (Blocks * 3), 3);
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3) + 9, NewMatrix.SudokuCells, (RowBlock * 27) + ((Blocks * 3) + 9), 3);
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3) + 18, NewMatrix.SudokuCells, (RowBlock * 27) + ((Blocks * 3) + 18), 3);
                RowBlock++;
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3), NewMatrix.SudokuCells, (RowBlock * 27) + (Blocks * 3), 3);
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3) + 9, NewMatrix.SudokuCells, (RowBlock * 27) + ((Blocks * 3) + 9), 3);
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3) + 18, NewMatrix.SudokuCells, (RowBlock * 27) + ((Blocks * 3) + 18), 3);
                RowBlock++;
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3), NewMatrix.SudokuCells, (RowBlock * 27) + (Blocks * 3), 3);
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3) + 9, NewMatrix.SudokuCells, (RowBlock * 27) + ((Blocks * 3) + 9), 3);
                Array.Copy(OldMatrix.SudokuCells, (RowBlock * 27) + (NumIndx * 3) + 18, NewMatrix.SudokuCells, (RowBlock * 27) + ((Blocks * 3) + 18), 3);
                Indexes = UpdateIndxArray(Indexes, indx);
            }

            return(NewMatrix);
        }
Exemplo n.º 2
0
        public SudokuStruct SwapSudokuRows(SudokuStruct OldMatrix)
        {
            SudokuStruct NewMatrix = new SudokuStruct();

            int[] FixedIndex = new int[3] {
                0, 1, 2
            };
            Random RandomGen = new Random();
            int    indx, ind1 = 0, ind2 = 1, ind3 = 2;
            int    TotalRows = 0;

            for (int Block = 0; Block < 3; Block++)
            {
                int[] Indexes = FixedIndex;
                for (int Rows = 0; Rows < 3; Rows++)
                {
                    indx = RandomGen.Next(Indexes.Length);
                    int NumIndx = Indexes[indx];

                    Array.Copy(OldMatrix.SudokuCells, (NumIndx * 9), NewMatrix.SudokuCells, (9 * TotalRows), 9);
                    Indexes = UpdateIndxArray(Indexes, indx);
                    TotalRows++;
                }
                ind1 += 3;
                ind2 += 3;
                ind3 += 3;

                FixedIndex[0] = ind1;
                FixedIndex[1] = ind2;
                FixedIndex[2] = ind3;
            }

            return(NewMatrix);
        }
Exemplo n.º 3
0
        public SudokuStruct SwapSudokuCols(SudokuStruct OldMatrix)

        {
            SudokuStruct             NewMatrix = new SudokuStruct();
            CustomArray <SudokuCell> myArray   = new CustomArray <SudokuCell>();

            SudokuCell[] CurrCol = new SudokuCell[]
            {
                new SudokuCell(),
                new SudokuCell(),
                new SudokuCell(),
                new SudokuCell(),
                new SudokuCell(),
                new SudokuCell(),
                new SudokuCell(),
                new SudokuCell(),
                new SudokuCell(),
            };

            int[] FixedIndex = new int[3] {
                0, 1, 2
            };
            Random RandomGen = new Random();
            //int[] Indexes = FixedIndex;
            int indx, ind1 = 0, ind2 = 1, ind3 = 2;
            int TotalCols = 0;

            for (int Block = 0; Block < 3; Block++)
            {
                int[] Indexes = FixedIndex;
                for (int Cols = 0; Cols < 3; Cols++)
                {
                    indx = RandomGen.Next(Indexes.Length);
                    int NumIndx = Indexes[indx];

                    CurrCol = myArray.GetColumn(OldMatrix.SudokuCells, NumIndx);
                    for (int WorkCol = 0; WorkCol < 9; WorkCol++)
                    {
                        NewMatrix.SudokuCells[TotalCols, WorkCol] = CurrCol[WorkCol];
                    }
                    //Array.Copy(OldMatrix, (NumIndx * 9), NewMatrix, (9 * TotalCols), 9);
                    Indexes = UpdateIndxArray(Indexes, indx);
                    TotalCols++;
                }
                ind1 += 3;
                ind2 += 3;
                ind3 += 3;

                FixedIndex[0] = ind1;
                FixedIndex[1] = ind2;
                FixedIndex[2] = ind3;
            }

            return(NewMatrix);
        }
Exemplo n.º 4
0
        public SudokuStruct GenerateSudokuMatrix(string level)
        {
            SudokuCell[,] SudokuBaseCell = new SudokuCell[1, 9];
            SudokuCell[,] CurrentRow     = new SudokuCell[1, 9];
            int IntCountrer = 1;
            int NUmShift    = 2;

            SudokuStruct _sudokMatrix = new SudokuStruct();

            SudokuBaseCell = CreateBaseRow();
            Array.Copy(SudokuBaseCell, CurrentRow, SudokuBaseCell.Length);


            for (int NumRows = 0; NumRows < 9; NumRows++)
            {
                //Array.Copy(CurrentRow, 0, _sudokMatrix.SudokuCells, (NumRows * 9), 9);
                for (int NumCols = 0; NumCols < 9; NumCols++)
                {
                    _sudokMatrix.SudokuCells[NumRows, NumCols].SudokuNumber = CurrentRow[0, NumCols].SudokuNumber;
                }
                CurrentRow = ShiftSudokuCells(CurrentRow, 4);
                if (IntCountrer == 3)
                {
                    CurrentRow = ShiftSudokuCells(SudokuBaseCell, NUmShift);
                    NUmShift++;
                    IntCountrer = 1;
                }
                else
                {
                    IntCountrer++;
                }
            }
            _sudokMatrix = SwapSudokuRows(_sudokMatrix);
            _sudokMatrix = SwapSudokuCols(_sudokMatrix);
            _sudokMatrix = SwapSudokuColsinBlock(_sudokMatrix);
            //switch (level)
            //{
            //    case "Easy":
            //        _sudokulevel = 1;
            //        break;
            //    case "Medium":
            //        _sudokulevel = 2;
            //        break;
            //    case "Hard":
            //        _sudokulevel = 3;
            //        break;
            //}

            _sudokMatrix = setSudokuLevel(_sudokMatrix, level);

            return(_sudokMatrix);
        }
Exemplo n.º 5
0
        public SudokuStruct setSudokuLevel(SudokuStruct oldMatrix, string level)
        {
            SudokuStruct NewMatrix = new SudokuStruct();

            //Array.Copy(oldMatrix,NewMatrix,9);
            int[] FixedIndex = new int[9] {
                0, 1, 2, 3, 4, 5, 6, 7, 8
            };

            Random RandomGen = new Random();
            int    indx;
            int    numofiterations = 0;

            for (int Rows = 0; Rows < 9; Rows++)
            {
                Array.Copy(oldMatrix.SudokuCells, (Rows * 9), NewMatrix.SudokuCells, (9 * Rows), 9);
            }
            switch (level)
            {
            case "Easy":
                numofiterations = 2;
                break;

            case "Medium":
                numofiterations = 3;
                break;

            case "Hard":
                numofiterations = 4;
                break;

            case "Insane":
                numofiterations = 7;
                break;
            }

            for (int row = 0; row < 9; row++)
            {
                int[] Indexes = new int[9];

                Array.Copy(FixedIndex, Indexes, 9);


                for (int hide = 0; hide <= numofiterations; hide++)
                {
                    indx = RandomGen.Next(Indexes.Length);
                    int NumIndx = Indexes[indx];
                    NewMatrix.SetVisibility(false, row, NumIndx);
                    //NewMatrix.SudokuCells[row, NumIndx].IsVisible = false;
                    Indexes = UpdateIndxArray(Indexes, indx);
                }
            }


            for (int col = 0; col < 9; col++)
            {
                int   numhidden = 0;
                int[] Indexes   = FixedIndex;
                for (int row = 0; row < 9; row++)
                {
                    if (!NewMatrix.SudokuCells[row, col].IsVisible)
                    {
                        Indexes[row] = -1;
                        numhidden++;
                    }
                }
                if (numhidden < numofiterations)
                {
                    for (int hide = numhidden; hide <= numofiterations; hide++)
                    {
                        indx = RandomGen.Next(Indexes.Length);
                        int NumIndx = Indexes[indx];
                        if (NumIndx > -1)
                        {
                            NewMatrix.SetVisibility(false, NumIndx, col);
                            //NewMatrix.SudokuCells[NumIndx, col].IsVisible = false;
                            Indexes = UpdateIndxArray(Indexes, indx);
                        }
                        else
                        {
                            Indexes = UpdateIndxArray(Indexes, indx);
                        }
                    }
                }
            }



            return(NewMatrix);
        }