Exemplo n.º 1
0
            public void Deserialize(Stream input)
            {
                this.Unknown0 = ReadString(input);

                this.Flags = input.ReadValueU32();
                if ((this.Flags & 8) != 0)
                {
                    this.DepthShader = ReadString(input);
                    this.HShader = ReadString(input);
                }

                if ((this.Flags & 16) != 0)
                {
                    this.Unknown3 = ReadString(input);
                }

                if ((this.Flags & 32) != 0)
                {
                    this.CShader = ReadString(input);
                }

                this.VertexShader = ReadString(input);
                this.PixelShader = ReadString(input);

                this.Unknown6.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown5 = new Subtype4();
                        unknown5.Deserialize(input);
                        this.Unknown6.Add(unknown5);
                    }
                }

                this.Unknown7.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown6 = new Subtype5();
                        unknown6.Deserialize(input);
                        this.Unknown7.Add(unknown6);
                    }
                }

                this.Unknown8.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown7 = new Subtype6();
                        unknown7.Deserialize(input);
                        this.Unknown8.Add(unknown7);
                    }
                }

                this.Unknown9.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown8 = new Subtype7();
                        unknown8.Deserialize(input);
                        this.Unknown9.Add(unknown8);
                    }
                }
            }
Exemplo n.º 2
0
            public void Deserialize(Stream input)
            {
                this.Unknown0 = ReadString(input);

                this.Flags = input.ReadValueU32();
                if ((this.Flags & 8) != 0)
                {
                    this.DepthShader = ReadString(input);
                    this.HShader     = ReadString(input);
                }

                if ((this.Flags & 16) != 0)
                {
                    this.Unknown3 = ReadString(input);
                }

                if ((this.Flags & 32) != 0)
                {
                    this.CShader = ReadString(input);
                }

                this.VertexShader = ReadString(input);
                this.PixelShader  = ReadString(input);

                this.Unknown6.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown5 = new Subtype4();
                        unknown5.Deserialize(input);
                        this.Unknown6.Add(unknown5);
                    }
                }

                this.Unknown7.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown6 = new Subtype5();
                        unknown6.Deserialize(input);
                        this.Unknown7.Add(unknown6);
                    }
                }

                this.Unknown8.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown7 = new Subtype6();
                        unknown7.Deserialize(input);
                        this.Unknown8.Add(unknown7);
                    }
                }

                this.Unknown9.Clear();
                {
                    var count = input.ReadValueU32();
                    for (uint i = 0; i < count; i++)
                    {
                        var unknown8 = new Subtype7();
                        unknown8.Deserialize(input);
                        this.Unknown9.Add(unknown8);
                    }
                }
            }