Exemplo n.º 1
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "Vesicle")
     {
         main.GameOver();
         CancelRigibody();
         finalPos   = collider.transform.position;
         finalScale = new Vector3(0, 0, 0);
     }
     if (collider.tag == "WindZone")
     {
         inWindZone = true;
         windZone   = collider.gameObject;
         StopFloating();
     }
     if (collider.tag == "Door")
     {
         if (main.GetAllPiece())
         {
             main.Victory();
             CancelRigibody();
             finalPos   = collider.transform.position;
             finalScale = new Vector3(0, 0, 0);
         }
         else
         {
             Debug.Log("Can't go");
         }
     }
     subtitleController.CollisionEvent(collider);
 }