public static SubFileInfo LoadSubInfo(Stream stream) { SubFileInfo info = new SubFileInfo(); info.LoadFromStream(stream); return(info); }
public static void ExportToSubFile(Stream stream, string subFileName) { SubFileInfo info = new SubFileInfo(); info.fileName = subFileName; info.SaveToStream(stream); }
public static Offset <AssetBundleFlatBuffer.SubFileInfo> ExportToSubFile(FlatBufferBuilder builder, string subFileName, string shaderName = "") { SubFileInfo info = new SubFileInfo(); info.fileName = subFileName; info.shaderName = shaderName; var offset = info.SaveToFlatBuffer(builder); return(offset); }