public static SubFileInfo LoadSubInfo(Stream stream)
    {
        SubFileInfo info = new SubFileInfo();

        info.LoadFromStream(stream);
        return(info);
    }
    public static void ExportToSubFile(Stream stream, string subFileName)
    {
        SubFileInfo info = new SubFileInfo();

        info.fileName = subFileName;
        info.SaveToStream(stream);
    }
    public static Offset <AssetBundleFlatBuffer.SubFileInfo> ExportToSubFile(FlatBufferBuilder builder, string subFileName, string shaderName = "")
    {
        SubFileInfo info = new SubFileInfo();

        info.fileName   = subFileName;
        info.shaderName = shaderName;
        var offset = info.SaveToFlatBuffer(builder);

        return(offset);
    }