public void addStripeElement(UiElement element, StripePosition location) { if (hasStripe) { stripe.addElement(element, location); } }
public void addElement(UiElement element, StripePosition location) { if (location == StripePosition.Left) { leftElement = element; stripeLeft = new Vector2(0, STRIPE_START); } else if (location == StripePosition.Right) { rightElement = element; stripeRight = new Vector2(Game1.INTERNAL_WIDTH - rightElement.size.X, STRIPE_START); } else if (location == StripePosition.Center) { centerElement = element; stripeCenter = new Vector2(Math.Max(0, (int)(Game1.INTERNAL_WIDTH - centerElement.size.X) / 2), Math.Max(STRIPE_START, (int)(Game1.INTERNAL_HEIGHT - centerElement.size.Y) / 2)); } }