Exemplo n.º 1
0
 public SCBitmap(Texture2D tex)
 {
     this.tex          = tex;
     dbugSettings      = UnityEngine.Object.FindObjectOfType <DbugSettings>();
     machineConfig     = UnityEngine.Object.FindObjectOfType <MachineConfig>();
     stripeFieldConfig = UnityEngine.Object.FindObjectOfType <StripeFieldConfig>();
     lineWidth         = stripeFieldConfig.lineWidth;
     size = new Vector2(tex.width, tex.height);
 }
Exemplo n.º 2
0
    void CreateGenerator()
    {
        SVGViewBox viewBox = SCCSSParser.ParseViewBox(svgFullPath);
        CSSLookup  lookup  = SCCSSParser.Parse(svgFullPath);

        SvgParser.SvgPath plist = getSvgPath(svgFullPath);

        for (var it = plist; it != null; it = it.next)
        {
            lookup.updatePath(it);
        }

        SCSvgFileData _svgFileData = new SCSvgFileData()
        {
            isYAxisInverted = yAxisInverted
        };
        StripeFieldConfig stripeFieldConfig = FindObjectOfType <StripeFieldConfig>();
        StripedPathSet    stripedPathSet    = new StripedPathSet(plist, stripeFieldConfig, _svgFileData);

        //
        // Configure generator
        //
        if (generatorType == GeneratorType.Crosshatch)
        {
            var crosshatchGenerator = new SCCrosshatchGenerator(machineConfig, new HatchConfig(), _svgFileData, viewBox, _generatorConfig);
            crosshatchGenerator.UsePathSet(stripedPathSet);
            generator = crosshatchGenerator;
        }
        else if (generatorType == GeneratorType.Triangles)
        {
            var pixelTree = bitMapPointGenerator.getPixelTriTree();
            //if (ShouldMeshPixelTree)
            //    pixelTreeDebugDisplay.GetComponent<MeshFilter>().mesh = pixelTree.getMesh();

            var pointSetGenerator = new SCTriangleCrosshatchGenerator(
                machineConfig,
                _generatorConfig,
                pixelTree,
                bitMapPointGenerator);

            generator = pointSetGenerator;
        }
        else
        {
            SCTSPCrosshatchGenerator tspGenerator;
            if (useBitMapPointGenerator)
            {
                tspGenerator = new SCTSPCrosshatchGenerator(machineConfig, bitMapPointGenerator.inputImageBox, _generatorConfig);
                tspGenerator.SetTSPPointSets(bitMapPointGenerator.getPoints());

                tspGenerator.BaseFileName = Path.GetFileNameWithoutExtension(bitMapPointGenerator.bmapName);
            }
            else
            {
                List <Vector2f> points;
                tspGenerator = new SCTSPCrosshatchGenerator(machineConfig, viewBox, _generatorConfig);
                points       = stripedPathSet.AllPathsToPoints();
                tspGenerator.AddPoints(points);
            }

            generator = tspGenerator;
        }
    }