public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); settingsVersion = globals.SETTINGS_VER; onlyEnableInGodmaster = false; comboAffectsPlayerDamage = true; comboLossOnHit = true; comboDrainRate = 1.0f; damageModifier = 0.4f; comboIncrementHits = 8; tenXcomboIncrementHits = 35; doNotModifyAnyStringValues = globals.DO_NOT_MODIFY; string unset = char.ToString((char)globals.gm1_bestclear.None) + char.ToString((char)globals.gm1_numbindings.None); unset = char.ToString(cheat_detect.checksumString(unset)) + unset; soulless1 = unset; soulless2 = unset; soulless3 = unset; soulless4 = unset; soulless5 = unset; }
public void Reset() { BoolValues.Clear(); StringValues.Clear(); IntValues.Clear(); FloatValues.Clear(); }
public void Reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); infiniteGrimmIntegration = true; ghostBalls = true; maxAttackSpeedMult = 2.5f; maxRangeMult = 2.0f; maxBallMoveSpeed = 1.5f; maxBallSize = 2.0f; maxDamage = 1000; notchesCost = 2; maxSoulAdd = 200; volumeMultiplier = 0.6f; colorAlpha = 1.0f; colorBlue = 1.0f; colorRed = 1.0f; colorGreen = 1.0f; SettingsVersion = VersionInfo.SettingsVer; }
static void ClearWithoutEvent() { IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); Vector3Values.Clear(); ColorValues.Clear(); }
public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); settingsVersion = version_info.SETTINGS_VER; }
public void Reset() { BoolValues.Clear(); StringValues.Clear(); IntValues.Clear(); FloatValues.Clear(); //foreach(string s in EnemyRandomizerDatabase.enemyTypeNames ) //{ // StringValues.Add( s, s ); // BoolValues.Add( s, true ); //} }
public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); soulDreamFails = 0; falseDreamFails = 0; kinDreamFails = 0; soulDreamLevel = 1; falseDreamLevel = 1; kinDreamLevel = 1; settingsVersion = version_info.SAVE_VER; }
public void Reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); //infiniteGrimmIntegration = true; // just kidding... // floor color in json. defaults to invisible and black. rainbowFloor = false; // update every x frames rainbowUpdateDelay = 6; floorColorRed = 0.0f; floorColorGreen = 0.0f; floorColorBlue = 0.0f; floorColorAlpha = 0.0f; SettingsVersion = VersionInfo.SettingsVer; }
public bool Load(string fullPath) { if (!File.Exists(fullPath)) { return(false); } StringValues.Clear(); ListValues.Clear(); IsConfigLoaded = false; // YML Parser try { bool isNextLineList = false; string listName = ""; List <string> currentList = new List <string>(); string[] configLines = File.ReadAllLines(fullPath); for (int i = 0; i < configLines.Length; i++) { string line = configLines[i]; // even if in the middle of a list, still allow empty spaces if (line == string.Empty || line.TrimStart()[0] == '#') { continue; } // parse lists. cannot parse lists within a list... not yet atleast ;) if (isNextLineList) { string trimmedListItemStart = line.TrimStart(); if (trimmedListItemStart[0] == '-') { string listItem = trimmedListItemStart.After("-").TrimStart().TrimEnd(); currentList.Add(listItem); // last line if ((i + 1) == configLines.Length) { if (isNextLineList) { isNextLineList = false; ListValues.Add(listName, new List <string>(currentList)); listName = ""; currentList.Clear(); break; } } continue; } else { ListValues.Add(listName, new List <string>(currentList)); listName = ""; currentList.Clear(); isNextLineList = false; } } // parse fields. "string" and "bool" pairs are treaded the same when loading and saving // tho they can be parsed to "true" or "false" as a bool later on... see TryGetBoolean string trimmedStart = line.TrimStart(); string trimmedEnd = line.TrimEnd(); string fieldName = trimmedStart.Before(":"); string fieldValue = trimmedEnd.After(":").TrimStart(); if (fieldName.IsEmpty() || fieldName[0] == ':') { continue; } // this is the only thing that can tell if looking for a field/value // or a field/list. fieldValue will always be empty unless you put a // value after the colon. if you put something after the colon then // add the - listValues... idek what could happen but it could break if (fieldValue.IsEmpty()) { isNextLineList = true; listName = fieldName; } else { StringValues.Add(fieldName, fieldValue); } } ConfigPath = fullPath; IsConfigLoaded = true; return(true); } catch { StringValues.Clear(); ListValues.Clear(); IsConfigLoaded = false; return(false); } }
internal void Write(FileWriter writer) { _savedParamObjects.Clear(); _savedParamLists.Clear(); DataValues.Clear(); StringValues.Clear(); ObjListOffsets.Clear(); ListOffsets.Clear(); writer.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian; writer.Write(Encoding.ASCII.GetBytes("AAMP")); writer.Write(Version); writer.Write(Endianness); long sizeOffset = writer.Position; writer.Write(0); //Write the file size later writer.Write(ParameterIOVersion); uint DataSectionSize = 0; uint StringSectionSize = 0; uint UnkUintCount = 0; writer.Write(AlignUp(ParameterIOType.Length + 1, 4)); long totalCountOffset = writer.Position; writer.Write(TotalListCount); writer.Write(TotalObjCount); writer.Write(TotalParamCount); writer.Write(DataSectionSize); writer.Write(StringSectionSize); writer.Write(UnkUintCount); writer.Write(ParameterIOType, Syroot.BinaryData.BinaryStringFormat.ZeroTerminated); writer.Align(4); //Write the lists WriteList(writer, RootNode); //Save the data and offsets for lists for (int index = 0; index < _savedParamLists.Count; index++) { WriteListData(writer, _savedParamLists[index], ListOffsets[index]); } //Save objects from lists for (int index = 0; index < _savedParamLists.Count; index++) { ListOffsets[index][1].WriteOffsetU16(writer, (uint)writer.Position); foreach (var obj in _savedParamLists[index].paramObjects) { WriteObject(writer, obj); } } while (_savedParamObjects.Count != 0) { WriteObjectData(writer, PopAt(_savedParamObjects, 0)); } uint DataStart = (uint)writer.Position; foreach (var entry in DataValues) { foreach (var offset in entry.Value) { if (IsBuffer(((ParamEntry)offset.data).ParamType)) { writer.Write(0); //Save offset after the size of buffer offset.WriteOffsetU24(writer, (uint)writer.Position, (ParamEntry)offset.data); writer.Seek(-4, SeekOrigin.Current); } else { offset.WriteOffsetU24(writer, (uint)writer.Position, (ParamEntry)offset.data); } } writer.Write(entry.Key); writer.Align(4); } uint DataEnd = (uint)writer.Position; uint StringDataStart = (uint)writer.Position; int stringCount = 0; foreach (var entry in StringValues) { foreach (var offset in entry.Value) { offset.WriteOffsetU24(writer, (uint)writer.Position, (ParamEntry)offset.data); stringCount++; } writer.Write(entry.Key); do { writer.Write((byte)0); }while (writer.Position % 4 != 0); } uint StringDataEnd = (uint)writer.Position; //Write data size writer.Seek(totalCountOffset, System.IO.SeekOrigin.Begin); writer.Write(TotalListCount); writer.Write(TotalObjCount); writer.Write(TotalParamCount); writer.Write(DataEnd - DataStart); writer.Write(StringDataEnd - StringDataStart); //Write end of file writer.Seek(sizeOffset, System.IO.SeekOrigin.Begin); uint FileSize = (uint)writer.BaseStream.Length; writer.Write(FileSize); writer.Close(); writer.Dispose(); }
public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); useGreymothDashWhenBlackmothMissing = true; overrideBlackmothNailDamage = true; overrideBlackmothLore = true; overrideBlackmothCloak = true; handicapAllNonFireAttacks = false; nailmasterGloryCost = 3; fireballSoulAddOnHit = 11; fireballDamageBase = 8; fireballDamagePerNailLvl = 3; fireballMagmaDamageBase = 3; fireballMagmaDamagePerNailLvl = 2; laserDamageBase = 15; laserDamagePerNailLvl = 3; pillarDamageBase = 10; pillarDamagePerNailLvl = 6; pillarSecondaryDamageBase = 5; pillarSecondaryAttacks = 4; trailDamageBase = 5; trailDamagePerNailLvl = 8; // not actually implemented //trailSecondaryDamageBase = 2; //trailSecondaryDamagePerNailLvl = 1; // Causes lasers to only fire when damage taken lasersWhenShieldBlocksAllDmg = false; useEnglishLoreWhenLanguageMissing = false; useEnglishWarningInfoWhenLanguageMissing = true; applyBindingsToRedwingAttacks = true; applyCharmBindingToGreymoth = true; applyHealthBindingToShield = true; applyNailBindingToRedwingAttacks = true; applySoulBindingToNapalm = true; redwingFirstLaunch = true; fireballCooldownBase = 7f; laserCooldownBase = 10f; shieldCooldownBase = 30f; shieldCooldownReductionPerNailHit = 0.5f; napalmDamageMultiplier = 0.6f; napalmDamageExponent = 0.7f; settingsVersion = version_info.SETTINGS_VER; }