public void Build(Street street) { if ////(this == street.Neighbourhood.Owner && TODO may be :) (this.Money >= street.BuildingPrice) { street.Build(); } else { GameMessages.Instance.LastMessage = "You don't have enough money!"; } }
public void Build(Street street) { if ////(this == street.Neighbourhood.Owner && TODO may be :) (this.Money >= street.BuildingPrice) { street.Build(); } else { GameMessages.Instance.LastMessage = "You don't have enough money!"; } }