public override void Run() { Logger.Info("GameServer Run! listening hostIP:{0}, port:{1}", ConfData.HostIp, ConfData.HostPort); serverImp = new StreamServer(this, ConfData.HostIp, Convert.ToInt32(ConfData.HostPort)); serverImp.Run(); }
public override void Run() { Logger.Info("GameServer Run! listening hostIP:{0}, port:{1}", ConfData.HostIp, ConfData.HostPort); serverImp = new StreamServer(this, ConfData.HostIp, Convert.ToInt32(ConfData.HostPort)); serverImp.Run(); }