public void TestNextWormholeBetweenStartingSectors_Star_Step1() { _game.Map = GameMaps.LoadMap(_game, "Star2"); _game.Map.SetVisibilityToTeam(1, true); GameEntity otherEnd; var next = _game.NextWormholeEnd(1, 0, 4, out otherEnd); next.ShouldNotBeNull(); otherEnd.ShouldNotBeNull(); next.SectorId.ShouldBe(0); otherEnd.SectorId.ShouldBe(1); }