Exemplo n.º 1
0
 void NewGame()
 {
     for (int i = 0; i < 5; ++i)
     {
         seeds[i] = Utily.Next();
         Utily.ChangeSeed(seeds[i]);
         MapForPiсk[i] = new Map();
     }
     numPickCave   = 0;
     numDiff       = 1;
     MiniGameEnd   = true;
     minigame      = new MiniGame(Width, Height);
     player        = new Player();
     score         = new Scores(Width, Height);
     score.active  = ScoreState.Achievements;
     CheckDanger   = false;
     IsWin         = false;
     StoryMiniGame = StoryMG.Empty;
     view.UpdateImage();
     view.ClearConsole();
     seed        = "";
     state       = ControlState.PickCave;
     UseMiniGame = false;
 }
Exemplo n.º 2
0
        public void UpDate(long time)
        {
            if (state == ControlState.Cave)
            {
                List <string> listachiv = new List <string>();
                map.GetAchievement(listachiv);
                if (minigame != null)
                {
                    minigame.GetAchievement(listachiv);
                }
                player.GetAchievement(listachiv);
                score.getAchievement(listachiv);
                view.DrawCave(map.graph, map.isActive, map.GetDangerList(), map.danger, map.Room);
                if (!MiniGameEnd)
                {
                    minigame.TickTime();
                    minigame.DrawMiniGame(view.Graphics);
                    if (!minigame.Is_playing)
                    {
                        if (!minigame.Is_Winner && StoryMiniGame != StoryMG.BuyArrow && StoryMiniGame != StoryMG.BuyHint)
                        {
                            IsWin = false;
                            EndGame();
                        }
                        if (minigame.Is_Winner && StoryMiniGame == StoryMG.BuyHint)
                        {
                            int  rnd      = Utily.Next() % HintMessage.Count;
                            Hint NowHint  = (Hint)rnd;
                            int  HintData = 0;
                            if (NowHint == Hint.Bat)
                            {
                                HintData = map.GetBat() + 1;
                            }
                            if (NowHint == Hint.Pit)
                            {
                                HintData = map.GetPit() + 1;
                            }
                            if (NowHint == Hint.Wumpus)
                            {
                                HintData = map.Wumpus + 1;
                            }
                            if (NowHint != Hint.NoLuck)
                            {
                                view.AddComand(HintMessage[(int)NowHint] + HintData, true);
                            }
                            else
                            {
                                view.AddComand(HintMessage[(int)NowHint], true);
                            }
                        }
                        if (minigame.Is_Winner && StoryMiniGame == StoryMG.BuyArrow)
                        {
                            player.GiveArrows();
                            view.AddComand(Messages.GiveArrowsString, true, false);
                        }
                        if (minigame.Is_Winner && StoryMG.Wumpus == StoryMiniGame)
                        {
                            map.WumpusGoAway();
                            view.AddComand(Messages.WumpusRunString, true);
                        }
                        if (minigame.Is_Winner)
                        {
                            score.AddScores(50);
                        }
                        MiniGameEnd = true;
                    }
                }
                else
                {
                    view.DrawInterface(player.Coins, player.Arrow, map.Room, player.CanBuyArrow(), player.CanBuyHint());
                }
                if (!CheckDanger && !view.MinimizeBat && !view.IsAnimated)
                {
                    CheckDanger = true;
                    if (map.danger == Danger.Pit)
                    {
                        minigame          = new MiniGame(Width, Height);
                        StoryMiniGame     = StoryMG.Pit;
                        minigame.HintText = Messages.PitHintText;
                        minigame.InitializeMiniGame(PitDiff[Difficulty]);
                        UseMiniGame = true;
                        MiniGameEnd = false;
                    }
                    if (map.danger == Danger.Bat)
                    {
                        view.AddComand(Messages.MetBatString, true);
                        map.Respaw();
                    }
                    if (map.danger == Danger.Wumpus)
                    {
                        minigame          = new MiniGame(Width, Height);
                        StoryMiniGame     = StoryMG.Wumpus;
                        minigame.HintText = Messages.WumpusHintText;
                        MiniGameEnd       = false;
                        UseMiniGame       = true;
                        minigame.InitializeMiniGame(WumpusDiff[Difficulty]);
                    }
                    Danger dangerabout = map.GetDangerAbout();
                    if (dangerabout == Danger.Bat)
                    {
                        view.AddComand(String.Format(Messages.BatWarning, map.Room + 1), true);
                    }
                    if (dangerabout == Danger.Pit)
                    {
                        view.AddComand(String.Format(Messages.PitWarning, map.Room + 1), true);
                    }
                    if (dangerabout == Danger.Wumpus)
                    {
                        string strout = String.Format(Messages.WumpusWarning, map.Room + 1);
                        if (!player.IsShotArrow)
                        {
                            strout += Messages.HintRightClick;
                        }
                        view.AddComand(strout, true);
                    }
                }
                if (map.IsWin && view.IsEndAnimation())
                {
                    IsWin = true;
                    EndGame();
                }
                else if (player.Arrow == 0 && view.IsEndAnimation())
                {
                    IsWin = false;
                    EndGame();
                }
            }

            if (state == ControlState.MainMenu)
            {
                view.DrawMainMenu();
            }

            if (state == ControlState.PickCave)
            {
                view.DrawPickCave(MapForPiсk[numPickCave].graph, MapForPiсk[numPickCave].isActive, numPickCave, numDiff, seed);
            }
            if (time > 0)
            {
                view.DrawText((1000 / time).ToString(), 5, 5, 10, "Arial", Color.White);
            }
            if (score != null)
            {
                score.TickTime();
                score.Draw(view.Graphics);
            }
        }
Exemplo n.º 3
0
 public void MouseDown(object sender, MouseEventArgs e)
 {
     if (state == ControlState.Cave && !MiniGameEnd)
     {
         minigame.Down(e);
     }
     if (state == ControlState.Cave && MiniGameEnd && view.IsEndAnimation())
     {
         view.StopAnimation();
         RegionCave rg = view.GetRegionCave(e.X, e.Y);
         if (rg >= 0 && (int)rg < 6 && map.isActive[map.Room][(int)rg])
         {
             if (e.Button == MouseButtons.Left)
             {
                 int WumpusRun = Utily.Next() % 8;
                 if (WumpusRun < Difficulty)
                 {
                     map.WumpusGoAway(1);
                 }
                 int add = map.Move((int)rg);
                 player.AddCoins(add);
                 score.AddScores(5 * add);
                 view.StartAddCoinAnimation(add);
                 if (map.danger == Danger.Bat)
                 {
                     view.StartBatAnimation();
                 }
                 view.StartMoveAnimation((int)rg);
                 CheckDanger = false;
             }
             else
             {
                 player.PushArrow();
                 map.PushArrow((int)rg);
                 view.StartArrowAnimation((int)rg);
                 List <string> achiv = new List <string>();
                 player.GetAchievement(achiv);
                 score.getAchievement(achiv);
             }
         }
         if (rg == RegionCave.BuyArrow)
         {
             if (player.CanBuyArrow())
             {
                 StoryMiniGame     = StoryMG.BuyArrow;
                 MiniGameEnd       = false;
                 minigame          = new MiniGame(Width, Height);
                 minigame.HintText = Messages.ArrowHintText;
                 minigame.InitializeMiniGame(ArroDiff[Difficulty]);
                 UseMiniGame = true;
                 player.BuyArrows();
             }
             else
             {
                 view.AddComand(string.Format(Messages.NotEnoughCoins, player.NeedForBuyArrows()), true, false);
             }
         }
         if (rg == RegionCave.BuyHint)
         {
             if (player.CanBuyHint())
             {
                 StoryMiniGame     = StoryMG.BuyHint;
                 MiniGameEnd       = false;
                 minigame          = new MiniGame(Width, Height);
                 minigame.HintText = Messages.HintHintText;
                 minigame.InitializeMiniGame(HintDiff[Difficulty]);
                 UseMiniGame = true;
                 player.BuyHint();
             }
             else
             {
                 view.AddComand(string.Format(Messages.NotEnoughCoins, player.NeedForBuyHint()), true, false);
             }
         }
         if (rg == RegionCave.UpConsole)
         {
             view.ChangeIndex(1);
         }
         if (rg == RegionCave.DownConsole)
         {
             view.ChangeIndex(-1);
         }
     }
     if (state == ControlState.MainMenu)
     {
         RegionMenu rg = view.GetRegionMainMenu(e.X, e.Y);
         if (rg == RegionMenu.NewGame)
         {
             NewGame();
         }
         if (rg == RegionMenu.Continue)
         {
             ContinueMenu();
         }
         if (rg == RegionMenu.ScoreList)
         {
             score = new Scores(Width, Height);
             score.LoadLeaders(false);
             state = ControlState.ScoreList;
         }
         if (rg == RegionMenu.Exit)
         {
             Application.Exit();
         }
     }
     if (state == ControlState.PickCave)
     {
         RegionPickCave rg    = view.GetRegionPickCave(e.X, e.Y);
         int            Intrg = (int)rg;
         if (Intrg < 5)
         {
             numPickCave = Intrg;
         }
         if (Intrg >= (int)RegionPickCave.Diff1 && Intrg <= (int)RegionPickCave.Diff3)
         {
             numDiff = Intrg - (int)RegionPickCave.Diff1;
         }
         if (rg == RegionPickCave.Play)
         {
             StartAfterPick();
         }
     }
 }