private string HoverChangeRowPriorityButton(object widget_go_obj, int delta) { GameObject widget_go = widget_go_obj as GameObject; LocString locString = null; LocString locString2 = null; string text = null; TableRow widgetRow = GetWidgetRow(widget_go); switch (widgetRow.rowType) { case TableRow.RowType.Header: Debug.Assert(false); return(null); case TableRow.RowType.Default: locString = UI.JOBSSCREEN.INCREASE_ROW_PRIORITY_NEW_MINION_TOOLTIP; locString2 = UI.JOBSSCREEN.DECREASE_ROW_PRIORITY_NEW_MINION_TOOLTIP; break; case TableRow.RowType.Minion: locString = UI.JOBSSCREEN.INCREASE_ROW_PRIORITY_MINION_TOOLTIP; locString2 = UI.JOBSSCREEN.DECREASE_ROW_PRIORITY_MINION_TOOLTIP; text = widgetRow.GetIdentity().GetProperName(); break; case TableRow.RowType.StoredMinon: { StoredMinionIdentity storedMinionIdentity = widgetRow.GetIdentity() as StoredMinionIdentity; if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null) { return(string.Format(UI.JOBSSCREEN.CANNOT_ADJUST_PRIORITY, storedMinionIdentity.GetProperName(), storedMinionIdentity.GetStorageReason())); } break; } } LocString locString3 = (delta <= 0) ? locString2 : locString; string text2 = locString3.ToString(); if (text != null) { text2 = text2.Replace("{Name}", text); } return(text2); }
public void Refresh(string skillID) { Skill skill = Db.Get().Skills.Get(skillID); if (skill == null) { Debug.LogWarning("DbSkills is missing skillId " + skillID); } else { Name.text = skill.Name; LocText name = Name; name.text = name.text + "\n(" + Db.Get().SkillGroups.Get(skill.skillGroup).Name + ")"; this.skillID = skillID; tooltip.SetSimpleTooltip(SkillTooltip(skill)); MinionIdentity minionIdentity = skillsScreen.CurrentlySelectedMinion as MinionIdentity; StoredMinionIdentity storedMinionIdentity = skillsScreen.CurrentlySelectedMinion as StoredMinionIdentity; MinionResume minionResume = null; if ((UnityEngine.Object)minionIdentity != (UnityEngine.Object)null) { minionResume = minionIdentity.GetComponent <MinionResume>(); MinionResume.SkillMasteryConditions[] skillMasteryConditions = minionResume.GetSkillMasteryConditions(skillID); bool flag = minionResume.CanMasterSkill(skillMasteryConditions); if (!((UnityEngine.Object)minionResume == (UnityEngine.Object)null) && (minionResume.HasMasteredSkill(skillID) || flag)) { TitleBarBG.color = ((!minionResume.HasMasteredSkill(skillID)) ? header_color_can_assign : header_color_has_skill); hatImage.material = defaultMaterial; } else { TitleBarBG.color = header_color_disabled; hatImage.material = desaturatedMaterial; } } else if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null) { if (storedMinionIdentity.HasMasteredSkill(skillID)) { TitleBarBG.color = header_color_has_skill; hatImage.material = defaultMaterial; } else { TitleBarBG.color = header_color_disabled; hatImage.material = desaturatedMaterial; } } hatImage.sprite = Assets.GetSprite(skill.badge); bool active = false; if ((UnityEngine.Object)minionResume != (UnityEngine.Object)null) { minionResume.AptitudeBySkillGroup.TryGetValue(skill.skillGroup, out float value); active = (value > 0f); } aptitudeBox.SetActive(active); traitDisabledIcon.SetActive((UnityEngine.Object)minionResume != (UnityEngine.Object)null && !minionResume.IsAbleToLearnSkill(skill.Id)); string text = string.Empty; List <string> list = new List <string>(); foreach (MinionIdentity item in Components.LiveMinionIdentities.Items) { MinionResume component = item.GetComponent <MinionResume>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null && component.HasMasteredSkill(skillID)) { list.Add(component.GetProperName()); } } foreach (MinionStorage item2 in Components.MinionStorages.Items) { foreach (MinionStorage.Info item3 in item2.GetStoredMinionInfo()) { MinionStorage.Info current3 = item3; if (current3.serializedMinion != null) { StoredMinionIdentity storedMinionIdentity2 = current3.serializedMinion.Get <StoredMinionIdentity>(); if ((UnityEngine.Object)storedMinionIdentity2 != (UnityEngine.Object)null && storedMinionIdentity2.HasMasteredSkill(skillID)) { list.Add(storedMinionIdentity2.GetProperName()); } } } } masteryCount.gameObject.SetActive(list.Count > 0); foreach (string item4 in list) { text = text + "\n • " + item4; } masteryCount.SetSimpleTooltip((list.Count <= 0) ? UI.ROLES_SCREEN.WIDGET.NO_MASTERS_TOOLTIP.text : string.Format(UI.ROLES_SCREEN.WIDGET.NUMBER_OF_MASTERS_TOOLTIP, text)); masteryCount.GetComponentInChildren <LocText>().text = list.Count.ToString(); } }
private void StoredMinionTooltip(IAssignableIdentity minion, ToolTip tooltip) { StoredMinionIdentity storedMinionIdentity = minion as StoredMinionIdentity; if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null) { tooltip.AddMultiStringTooltip(string.Format(UI.TABLESCREENS.INFORMATION_NOT_AVAILABLE_TOOLTIP, storedMinionIdentity.GetStorageReason(), storedMinionIdentity.GetProperName()), null); } }