Exemplo n.º 1
0
        public static void Main_Menu()
        {
            var p = new TutorialFight();

            Console.WriteLine("Version: {0} | Version Details: {1}", versionNumber, versionDescription);
            Console.WriteLine("Quotes from the Past: '" + HeroQuote + "'\n");
            Console.WriteLine("Gold: {0} | Exp: {1}/{2}. Current Level: {3}.\n", GameOne.Money, GameOne.Experience, GameOne.ExperienceReqUired, GameOne.Level);
            Console.WriteLine("Story Mode   - 'S' -     Under Devlopment");
            Console.WriteLine("Quick Play   - 'Q' -     Accessable");
            Console.WriteLine("Shop         - 'B' -     Accessable");
            Console.WriteLine("Information  - 'I' -     Accessable");
            Console.WriteLine("Tutorial     - 'T' -     Accessable");
            Console.WriteLine("Stash        - 'Space' - Under Devlopment");
            if (Alive == false)
            {
                Console.WriteLine("Resurrection - 'R' -     Accessable");
            }
            Console.WriteLine("Settings     - 'U' -     Accessable");
            Console.WriteLine("Quit Game    - 'Tab' -   Accessable");
            ConsoleKeyInfo info = Console.ReadKey();

            switch (info.Key)
            {
            case ConsoleKey.U:     //Settings
                Console.Clear();
                Program.Settings();
                break;

            case ConsoleKey.T:     //Tutorial
                if (Alive == true)
                {
                    Console.Clear();
                    p.TutorialInformation();
                }
                else
                {
                    Console.Clear();
                    Pre_Main_Menu();
                }
                break;

            case ConsoleKey.Tab:     //Quit
                Console.Clear();
                break;

            case ConsoleKey.Q:     //Quick Play
                if (Alive == true)
                {
                    Console.Clear();
                    GameOne.GameStart();
                }
                else
                {
                    Console.Clear();
                    Pre_Main_Menu();
                }
                break;

            case ConsoleKey.B:     //Shop
                Console.Clear();
                StoreMain.Pre_Store_Screen();
                break;

            case ConsoleKey.I:     //Information
                Console.Clear();
                Program.Informations();
                break;

            case ConsoleKey.S:     //Story Mode
                Console.Clear();
                StoreMain.Pre_Store_Screen();
                break;

            case ConsoleKey.Spacebar:     //LootBox
                Console.Clear();
                Game.LootBox.Pre_LootBox_Screen();
                break;

            default:
                if (Alive == false && info.Key == ConsoleKey.R)
                {
                    Resurrection();
                }
                else
                {
                    Console.Clear();
                    Pre_Main_Menu();
                }
                break;
            }
        }
Exemplo n.º 2
0
        private void btnStore_Click(object sender, EventArgs e)
        {
            StoreMain frm = new StoreMain();

            frm.ShowDialog();
        }