public void RefillEnergy()
 {
     Debug.Log("Trying to refill");
     Debug.Log(StoreInventory.GetItemBalance("gold").ToString());
     if (StoreInventory.GetItemBalance("gold") >= refillPrice)
     {
         livesLeft = MAX_LIVES;
         StoreInventory.TakeItem("gold", refillPrice);
         StoreInventory.RefreshLocalInventory();
         UIServer.main.ShowPage("LevelList");
         Debug.Log("Energy refilled");
     }
 }