// Start is called before the first frame update void Start() { StockSensorManagerInstance = GameObject.Find("StockSensor").GetComponent <StockSensorManager>(); MyId = StockSensorManagerInstance.GetMyId(this.gameObject.name); //自分のインデックスをManagerに聞く MyJob = StockSensorManagerInstance.GetMyJob(this.gameObject.name); //自分の役割をManagerに聞く PosStartRay = this.gameObject.transform.position; PosEndRay = new Vector3(-1, 0, 0); //x軸負方向を向けばなんでもいい }
// Start is called before the first frame update void Start() { initPayout(); CreditManagerInstance = GameObject.Find("Main Camera").GetComponent <CreditManager>(); BingoMasuControllerInstance = GameObject.Find("BingoMasu").GetComponent <BingoMasuController>(); StopperManagerInstance = GameObject.Find("Stopper").GetComponent <StopperManager>(); StockSensorManagerInstance = GameObject.Find("StockSensor").GetComponent <StockSensorManager>(); }