private bool CheckIfInRangeOfStockCage() { foreach (StockCage stockCage in pallet.nearbyCages) { if (!stockCage.CheckIfMaxBaskets()) { selectedStockCage = stockCage; return(true); } } selectedStockCage = null; return(false); }
// Start is called before the first frame update void Start() { mouseSelectable = GetComponent <MouseSelectable>(); outline = GetComponent <Outline>(); stockCage = transform.parent.GetComponent <StockCage>(); }