Exemplo n.º 1
0
        /// <summary>
        /// <para>Grants the user all available promotional items</para>
        /// <para>This will trigger the Item Instances Updated event after steam responds with the users inventory items and the items have been updated to reflect the correct instances.</para>
        /// <para> <para>
        /// <para>NOTE: this additivly updates the Instance list for effected items and is not a clean refresh!
        /// Consider a call to Refresh Inventory to resolve a complete and accurate refresh of all player items.</para>
        /// </summary>
        public void GrantAllPromotionalItems()
        {
            var result = SteamworksPlayerInventory.GrantPromoItems((status, results) =>
            {
                ItemsGranted.Invoke(status, results);
            });

            if (!result)
            {
                Debug.LogWarning("[SteamworksInventorySettings.GrantAllPromotionalItems] - Call failed");
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Grant promotion items and print the results to the console.
 /// </summary>
 public void grantPromoTest()
 {
     if (SteamworksPlayerInventory.GrantPromoItems((status, results) =>
     {
         if (status)
         {
             Debug.Log("Granted " + results.Length + " promo items.");
         }
         else
         {
             Debug.Log("Grant Promo Items Failed.");
         }
     }))
     {
         Debug.Log("Grant Promo Items request sent to Steam.");
     }
     else
     {
         Debug.Log("Grant Promo Items failed to send to Steam.");
     }
 }