Exemplo n.º 1
0
    public async Task Leaderboards(int delay = 100)
    {
        var leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync("Testleaderboard", Steamworks.Data.LeaderboardSort.Ascending, Steamworks.Data.LeaderboardDisplay.Numeric);

        if (!leaderboard.HasValue)
        {
            PrintError($"Couldn't Get Leaderboard!");
            return;
        }

        Print($"Got leaderboard '{leaderboard.Value.Name}'");
        Print($"Leaderboard has '{leaderboard.Value.EntryCount}' entries!");

        Print("\n\nFriend Scores:\n");

        var friendScores = await leaderboard.Value.GetScoresFromFriendsAsync();

        foreach (var e in friendScores)
        {
            Print($"{e.GlobalRank}: {e.Score} {e.User}");
        }
    }
Exemplo n.º 2
0
        public override void Init()
        {
            base.Init();

            try {
                SteamClient.Init(851150);

                LaunchedFromSteam           = true;
                SaveManager.EnableCloudSave = true;

                var lang = SteamApps.GameLanguage.ToLower();
                var ui   = SteamUtils.SteamUILanguage;

                Log.Info($"Starting from steam! <3 ({lang}, ui: {ui})");

                if (lang == "english" && ui != lang)
                {
                    lang = ui;
                    Log.Info("Preffering ui language over default");
                }

                switch (lang)
                {
                case "english": {
                    Locale.PrefferedClientLanguage = "en";
                    break;
                }

                case "russian": {
                    Locale.PrefferedClientLanguage = "ru";
                    break;
                }

                case "german": {
                    Locale.PrefferedClientLanguage = "de";
                    break;
                }

                case "italian": {
                    Locale.PrefferedClientLanguage = "it";
                    break;
                }

                case "polish": {
                    Locale.PrefferedClientLanguage = "pl";
                    break;
                }

                case "french": {
                    Locale.PrefferedClientLanguage = "fr";
                    break;
                }
                }

                Run.SubmitScore += (score, board) => {
                    if (Assets.DataModified)
                    {
                        return;
                    }

                    try {
                        new Thread(() => {
                            try {
                                Log.Info($"Submitting score {score} to board {board}");

                                var br = SteamUserStats
                                         .FindOrCreateLeaderboardAsync(board, LeaderboardSort.Descending, LeaderboardDisplay.Numeric)
                                         .GetAwaiter().GetResult();

                                br?.SubmitScoreAsync(score).GetAwaiter().GetResult();

                                Log.Info($"Done submitting the score {score}");
                            } catch (Exception e) {
                                Log.Error(e);
                            }
                        }).Start();
                    } catch (Exception e) {
                        Log.Error(e);
                    }
                };

                InGameState.SetupLeaderboard += (stats, boardId, type, offset, end) => {
                    try {
                        new Thread(() => {
                            try {
                                var i     = 0;
                                var count = 0;
                                var name  = SteamClient.Name;

                                var board = SteamUserStats
                                            .FindOrCreateLeaderboardAsync(boardId, LeaderboardSort.Descending, LeaderboardDisplay.Numeric)
                                            .GetAwaiter().GetResult().Value;

                                LeaderboardEntry[] scores;

                                if (type == "global")
                                {
                                    scores = board.GetScoresAsync(10, Math.Max(1, offset)).GetAwaiter().GetResult();
                                }
                                else if (type == "friends")
                                {
                                    scores = board.GetScoresFromFriendsAsync().GetAwaiter().GetResult();
                                    i      = Math.Max(0, offset);
                                }
                                else
                                {
                                    scores = board.GetScoresAroundUserAsync(-5 + offset, 5 + offset).GetAwaiter().GetResult();
                                }

                                if (scores != null)
                                {
                                    for (; i < scores.Length && count < 10; i++)
                                    {
                                        var score = scores[i];

                                        var n = score.User.Name;
                                        n     = n.Substring(0, Math.Min(n.Length, 18));

                                        stats.Add($"#{score.GlobalRank} {n}", score.Score.ToString(), score.User.Name == name);

                                        count++;
                                    }
                                }
                                else
                                {
                                    stats.Add(Locale.Get("no_scores_yet"), ":(");
                                }

                                end();
                            } catch (Exception e) {
                                Log.Error(e);
                            }
                        }).Start();
                    } catch (Exception e) {
                        Log.Error(e);
                    }
                };

                Achievements.PostLoadCallback += () => {
                    try {
                        foreach (var achievement in Achievements.Defined)
                        {
                            if (achievement.Value.Unlocked)
                            {
                                new Achievement(achievement.Key).Trigger();
                            }
                        }

                        foreach (var achievement in SteamUserStats.Achievements)
                        {
                            if (achievement.State)
                            {
                                Achievements.Unlock(achievement.Identifier);
                            }
                        }
                    } catch (Exception e) {
                        Log.Error(e);
                    }
                };

                Achievements.UnlockedCallback += (id) => {
                    try {
                        new Achievement(id).Trigger();
                    } catch (Exception e) {
                        Log.Error(e);
                    }
                };

                Achievements.LockedCallback += (id) => {
                    try {
                        new Achievement(id).Clear();
                    } catch (Exception e) {
                        Log.Error(e);
                    }
                };

                Achievements.ProgressSetCallback += (id, progress, max) => {
                    try {
                        SteamUserStats.IndicateAchievementProgress(id, progress, max);
                    } catch (Exception e) {
                        Log.Error(e);
                    }
                };

                InGameState.SyncAchievements += () => {
                    try {
                        foreach (var achievement in Achievements.Defined)
                        {
                            if (achievement.Value.Unlocked)
                            {
                                new Achievement(achievement.Key).Trigger();
                            }
                        }

                        foreach (var achievement in SteamUserStats.Achievements)
                        {
                            if (achievement.State)
                            {
                                Achievements.Unlock(achievement.Identifier);
                            }
                        }
                    } catch (Exception e) {
                        Log.Error(e);
                    }
                };

                try {
                    SaveManager.LoadCloudSaves();
                } catch (Exception e) {
                    Log.Error(e);
                }

                SteamFriends.OnGameOverlayActivated += () => {
                    Engine.Instance.State.Paused = true;
                };
            } catch (Exception e) {
                Log.Error(e);
                Log.Info("No steam no fire :/");
            }
        }