public void LobbyCreated(LobbyCreated_t result) { SteamMatchmaking.JoinLobby((CSteamID)result.m_ulSteamIDLobby); MultiplayerChat.AddChat("Created Lobby!"); SteamMatchmaking.SetLobbyData((CSteamID)result.m_ulSteamIDLobby, MANAGER_ID, SteamUser.GetSteamID().ToString()); }
// Update is called once per frame void OnGUI() { SteamAPI.RunCallbacks(); if (GUI.Button(new Rect(120, 20, 140, 20), "Create Lobby")) { print("Create lobby"); SteamAPICall_t host = SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePublic, 4); } if (GUI.Button(new Rect(120, 20, 280, 20), "lobbies list")) { print("list lobbies"); SteamAPICall_t getList = SteamMatchmaking.RequestLobbyList(); } if (GUI.Button(new Rect(120, 20, 420, 20), "change first lobby")) { print("change first lobby"); SteamAPICall_t joinLobby = SteamMatchmaking.JoinLobby(SteamMatchmaking.GetLobbyByIndex(0)); } if (GUI.Button(new Rect(120, 20, 560, 20), "Num Players")) { int numPlayers = SteamMatchmaking.GetNumLobbyMembers((CSteamID)currentID); print("Number of players" + numPlayers); for (int i = 0; i < numPlayers; i++) { print("\t Player(" + i + ")==" + SteamFriends.GetFriendPersonaName(SteamMatchmaking.GetLobbyMemberByIndex((CSteamID)currentID, i))); } } }
//////////////////////////////////////////////////// //Join Lobby Requests //////////////////////////////////////////////////// public void JoinLobby(CSteamID _Lobby) { SteamAPICall_t handle = SteamMatchmaking.JoinLobby(_Lobby); OnLobbyEnterCallResult.Set(handle); // currentLobby.lobby = _Lobby; print("SteamMatchmaking.JoinLobby(" + _Lobby + ") : " + handle); }
void AcceptInvite(GameLobbyJoinRequested_t cb) { Client.LeaveCurrentLobby(); FindObjectOfType <MenuMgr>().ReturnToSelection(); SteamAPICall_t request = SteamMatchmaking.JoinLobby((CSteamID)cb.m_steamIDLobby); SteamCallbackReceiver.Set <LobbyEnter_t>(request); }
void OnGameLobbyJoinRequested(GameLobbyJoinRequested_t pCallback) { //SteamworksDotNetTest.Game1.backgroundColor = Microsoft.Xna.Framework.Color.Green; Console.WriteLine("[" + GameLobbyJoinRequested_t.k_iCallback + " - GameLobbyJoinRequested] - " + pCallback.m_steamIDLobby + " -- " + pCallback.m_steamIDFriend); SteamMatchmakingTest.m_Lobby = pCallback.m_steamIDLobby; SteamMatchmaking.JoinLobby(pCallback.m_steamIDLobby); //Joins the lobby. VERY IMPORTANT :) waitingForLobbyJoin = true; }
// Token: 0x06002EDD RID: 11997 RVA: 0x00132280 File Offset: 0x00130680 public static void joinLobby(CSteamID newLobby) { if (Lobbies.inLobby) { Lobbies.leaveLobby(); } Terminal.print("Join lobby: " + newLobby, null, Provider.STEAM_IC, Provider.STEAM_DC, true); SteamMatchmaking.JoinLobby(newLobby); }
//Steam callback action private void LobbySearch(LobbyMatchList_t callback) { //Create new lobby if none are open if (callback.m_nLobbiesMatching <= 0) { SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePublic, networkManager.maxConnections); } //Only joins the first lobby found (so not truly random but whatever) SteamMatchmaking.JoinLobby(SteamMatchmaking.GetLobbyByIndex(0)); }
public void Join(CSteamID lobbyId, CallResult <LobbyEnter_t> .APIDispatchDelegate callResult) { if (State == LobbyState.Inactive) { State = LobbyState.Connecting; _lobbyEnterExternalCallback = callResult; SteamAPICall_t hAPICall = SteamMatchmaking.JoinLobby(lobbyId); _lobbyEnter.Set(hAPICall); } }
public void Join(CSteamID lobbyId, CallResult <LobbyEnter_t> .APIDispatchDelegate callResult) { if (this.State != LobbyState.Inactive) { return; } this.State = LobbyState.Connecting; this._lobbyEnterExternalCallback = callResult; this._lobbyEnter.Set(SteamMatchmaking.JoinLobby(lobbyId), (CallResult <LobbyEnter_t> .APIDispatchDelegate)null); }
///<summary> /// Join a lobby /// <param>CSteamID object of the lobby wanting to join</param> ///</summary> public void JoinLobby(CSteamID _Lobby) { SteamAPICall_t handle = SteamMatchmaking.JoinLobby(_Lobby); OnLobbyEnterCallResult.Set(handle); if (DebugTextOn) { Debug.Log("SteamMatchmaking.JoinLobby(" + _Lobby + ") : " + handle); } }
public static void Join(CoopLobbyInfo info, Action callback, Action <string> callbackFail) { CoopLobbyManager.Initialize(); CoopLobby.LeaveActive(); if (info.LobbyId.IsValid()) { CoopLobbyManager.enterCallback = callback; CoopLobbyManager.enterFailCallback = callbackFail; SteamMatchmaking.JoinLobby(info.LobbyId); } }
public override void Connect() { if (SteamManager.Initialized) { SteamMatchmaking.JoinLobby(new CSteamID(LobbyID)); } else { Debug.Log("Error - Steamworks is not initialized!"); } }
protected void OnGetPassword(string pwd) { if (SteamMatchmaking.GetLobbyData(lobby, "pwd").Equals(pwd)) { m_JoinedLobby.Set(SteamMatchmaking.JoinLobby(lobby)); } else { Debug.Log("Password doesn't match!"); networkUIController.AlertPasswordMismatch(); } }
public void JoinLobby(CSteamID lobbyId) { if (!SteamManager.Initialized) { lobbyConnectionState = SessionConnectionState.FAILED; return; } lobbyConnectionState = SessionConnectionState.CONNECTING; SteamMatchmaking.JoinLobby(lobbyId); // ...continued in OnLobbyEntered callback }
public static void JoinLobby(CSteamID LobbyID, Action <bool> OnJoinLobby, Action <int, UInt64> OnChatUpdate, Action <String, UInt64, String> OnChatMsg, Action OnDataUpdate) { SetLobbyCallbacks(OnJoinLobby, OnChatUpdate, OnChatMsg, OnDataUpdate); SteamAPICall_t hSteamAPICall = (SteamAPICall_t)SteamMatchmaking.JoinLobby(LobbyID); g_CallResultJoinLobby.Set(hSteamAPICall); }
public void Join(CSteamID lobbyId, APIDispatchDelegate <LobbyEnter_t> callResult) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (State == LobbyState.Inactive) { State = LobbyState.Connecting; _lobbyEnterExternalCallback = callResult; SteamAPICall_t val = SteamMatchmaking.JoinLobby(lobbyId); _lobbyEnter.Set(val, (APIDispatchDelegate <LobbyEnter_t>)null); } }
public void JoinLobby(CSteamID lobby) { { if (RainWorldHK.mainRW.processManager.currentMainLoop is SteamMultiplayerMenu) { if (lobbyID.m_SteamID != 0) { LeaveLobby(); } } } joining = true; SteamMatchmaking.JoinLobby(lobby); }
internal async Task JoinLobby(SteamLobby lobby) { Assert.IsNotNull(lobby); var id = new CSteamID(lobby.Id); if (_connectedLobbies.ContainsKey(id)) { throw new InvalidOperationException("[Steam] Already connected to lobby."); } await SteamMatchmaking.JoinLobby(id).ToTask <LobbyEnter_t>(); _connectedLobbies.Add(id, lobby); lobby.Members.Refresh(); }
public async Task JoinLobby(LobbyInfo lobby) { if (!SteamManager.Initialized) { throw new InvalidOperationException("Cannot join Steam lobby if SteamManager is not initalized."); } var lobbyEnter = await SteamMatchmaking.JoinLobby(new CSteamID(lobby.Id)).ToTask <LobbyEnter_t>(); var response = (EChatRoomEnterResponse)lobbyEnter.m_EChatRoomEnterResponse; if (response != EChatRoomEnterResponse.k_EChatRoomEnterResponseSuccess) { throw new Exception($"Failed to join lobby: {response}"); } }
public void LobbyJoinRequested(GameLobbyJoinRequested_t request) {//Shift-Tab Menu { if (RainWorldHK.mainRW.processManager.currentMainLoop is SteamMultiplayerMenu) { if (lobbyID.m_SteamID != 0) { LeaveLobby(); } } ProcessManagerHK.ImmediateSwitchCustom(RainWorldHK.mainRW.processManager, new SteamMultiplayerMenu(RainWorldHK.mainRW.processManager)); } joining = true; SteamMatchmaking.JoinLobby(request.m_steamIDLobby); }
public void JoinLobby(CSteamID lobby) { { patch_ProcessManager patchPM = ((patch_ProcessManager)Patches.patch_Rainworld.mainRW.processManager); if (patchPM.currentMainLoop is SteamMultiplayerMenu) { if (lobbyID.m_SteamID != 0) { LeaveLobby(); } } } joining = true; SteamMatchmaking.JoinLobby(lobby); }
void OnGetLobbiesList(LobbyMatchList_t result) { for (int i = 0; i < result.m_nLobbiesMatching; i++) { if (SteamMatchmaking.GetLobbyData((CSteamID)SteamMatchmaking.GetLobbyByIndex(i), "ServerIP") != "") { SteamMatchmaking.JoinLobby((CSteamID)SteamMatchmaking.GetLobbyByIndex(i)); return; } else { awaitMsg.text = "No matches found."; } } }
public void LobbyJoinRequested(GameLobbyJoinRequested_t request) //Shift-Tab Menu { { patch_ProcessManager patchPM = ((patch_ProcessManager)Patches.patch_Rainworld.mainRW.processManager); if (patchPM.currentMainLoop is SteamMultiplayerMenu) { if (lobbyID.m_SteamID != 0) { LeaveLobby(); } } patchPM.ImmediateSwitchCustom(new SteamMultiplayerMenu(patchPM)); } joining = true; SteamMatchmaking.JoinLobby(request.m_steamIDLobby); }
public static Lobby JoinLobby(ulong lobbyID) { if (!_initialized) { return(null); } if (lobby == null || lobbyID != lobby.id) { if (lobby != null) { LeaveLobby(lobby); } lobby = new Lobby(lobbyID); } SetCallResult <LobbyEnter_t>(SteamMatchmaking.JoinLobby(new CSteamID(lobbyID))); return(lobby); }
protected override GalaxyID getStartupLobby() { string[] args = Environment.GetCommandLineArgs(); for (int i = 0; i < args.Length; i++) { if (args[i] == "+connect_lobby") { try { SteamMatchmaking.JoinLobby(new CSteamID(Convert.ToUInt64(args[i + 1]))); return(null); } catch (Exception) { } } } return(null); }
// Callback for SteamMatchmaking RequestLobbyList private void OnLobbyMatchList(LobbyMatchList_t lobbyMatchList, bool bIOfailure) { uint num = lobbyMatchList.m_nLobbiesMatching; print(num); // If no lobbies create one if (num < 1) { SteamAPICall_t result = SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePublic, 2); m_CallResultLobbyCreated.Set(result, OnLobbyCreated); } else { CSteamID lobby = SteamMatchmaking.GetLobbyByIndex(0); SteamAPICall_t result = SteamMatchmaking.JoinLobby(lobby); } SteamAPI.RunCallbacks(); }
private void _on_joinSelectedButton_pressed() { if (joinSelectedButton.Text == "Join selected...") { global.playingAsHost = false; // Parse string from invitation tree into a CSteamID and join the lobby joinID = (CSteamID)ulong.Parse(invitationTree.GetSelected().GetText(1), System.Globalization.NumberStyles.None); SteamMatchmaking.JoinLobby(joinID); // Visual stuff joinSelectedButton.Text = "Leave lobby"; } else if (joinSelectedButton.Text == "Leave lobby") { SteamMatchmaking.LeaveLobby(joinID); joinSelectedButton.Text = "Join selected..."; chatField.Editable = false; } }
public static void JoinLobby(CSteamID lobbyId) { if (!SteamManager.Initialized) { Connection = ConnectionState.FAILED; Logger.Error("CONNECTION FAILED"); return; } if (_lobbyInfo.LobbyID.m_SteamID > 0) { Logger.Debug($"We are already in another lobby, lets disconnect first"); Disconnect(); } Connection = ConnectionState.CONNECTING; _lobbyInfo.LobbyID = lobbyId; Scoreboard.Instance.UpsertScoreboardEntry(Controllers.PlayerController.Instance._playerInfo.playerId, Controllers.PlayerController.Instance._playerInfo.playerName); Logger.Debug($"Joining a new steam lobby {lobbyId}"); SteamMatchmaking.JoinLobby(lobbyId); }
public void LobbyCreated(LobbyCreated_t result) { SteamMatchmaking.JoinLobby((CSteamID)result.m_ulSteamIDLobby); lobbyID = (CSteamID)result.m_ulSteamIDLobby; lobbyInfo = new LobbyInfo((CSteamID)result.m_ulSteamIDLobby); MultiplayerChat.AddChat("Created Lobby!"); joining = false; SteamMatchmaking.SetLobbyData((CSteamID)result.m_ulSteamIDLobby, MANAGER_ID, SteamUser.GetSteamID().ToString()); lobbyInfo.owner = SteamUser.GetSteamID(); SteamMatchmaking.SetLobbyData((CSteamID)result.m_ulSteamIDLobby, "AllowDebug", (debugAllowed ? "True" : "False")); lobbyInfo.debugAllowed = debugAllowed; SteamMatchmaking.SetLobbyData((CSteamID)result.m_ulSteamIDLobby, "SpearsHit", (spearsHit ? "True" : "False")); lobbyInfo.spearsHit = spearsHit; //SteamMatchmaking.SetLobbyData((CSteamID)result.m_ulSteamIDLobby, "OtherStart", (otherStart ? "True" : "False")); //lobbyInfo.otherStart = otherStart; lobbyInfo.memberLimit = lobbyMax; lobbyInfo.memberNum = 1; SteamMatchmaking.SetLobbyData((CSteamID)result.m_ulSteamIDLobby, "Version", Monkland.VERSION); lobbyInfo.version = Monkland.VERSION; }
public override async Task <NetworkConnection> Connect(NetworkConnectionConfig config) { ValidateSteamInitalized(); if (config.LobbyInfo == null) { throw new ArgumentException("Cannot connect to Steam networking except through a lobby."); } var id = new CSteamID(config.LobbyInfo.Id); Debug.Log($"[Steam] Joining lobby: {config.LobbyInfo.Id}"); var lobbyEnter = await SteamMatchmaking.JoinLobby(id).ToTask <LobbyEnter_t>(); var responseCode = (EChatRoomEnterResponse)lobbyEnter.m_EChatRoomEnterResponse; if (responseCode != EChatRoomEnterResponse.k_EChatRoomEnterResponseSuccess) { throw new NetworkingException($"Could not join lobby {lobbyEnter.m_ulSteamIDLobby}. Error: {responseCode}."); } await SteamUtility.WaitFor <LobbyDataUpdate_t>(); currentLobbyId = new CSteamID(lobbyEnter.m_ulSteamIDLobby); lobbyOwner = SteamMatchmaking.GetLobbyOwner(currentLobbyId); // Send initial connection packet. Debug.Log($"[Steam] Sending initial connection packet to lobby owner {lobbyOwner}..."); SendPacket(lobbyOwner, null, 0); var connection = AddConnection(lobbyOwner); var connectTask = connection.ConnectTask; if (await Task.WhenAny(connectTask, Task.Delay(20000)) == connectTask) { Debug.Log("[Steam] Connected to host"); return(connection); } else { throw new NetworkingException("Could not connect to lobby host. Timeout: 20 seconds passed."); } }