public void Construct(MoveState ms, StayState ss, FallingState fs) { _stateMap.Add(SphereState.Stay, ss); _stateMap.Add(SphereState.Move, ms); _stateMap.Add(SphereState.Falling, fs); _currentState = ss; }
/// <summary> /// Call this to kill the person. /// </summary> public override void Death() { // Set the staying state to none and empty the occupied room if (StayState == StayState.Staying) { Room.Guest = null; StayState = StayState.None; } // Set an emergency in this room. if (CurrentRoom.State != RoomState.Emergency && CurrentRoom.State != RoomState.InCleaning) { CurrentRoom.SetEmergency(8); } base.Death(); }
/// <summary> /// Constructor. /// </summary> /// <param name="room">The room to spawn the guest in.</param> public Guest(Room room) : base(room) { // Create a new name generator. NameGenerator generator = new NameGenerator(); // Make this guest a boy or a girl. if (_random.Next(0, 2) == 0) { Gender = Gender.Male; Sprite.LoadSprite("Guest"); } else { Gender = Gender.Female; Sprite.LoadSprite("FemaleGuest"); } // We dont have a staystate when this guest is spawned in. StayState = StayState.None; // Give this person a name. Name = generator.GenerateName(Gender); }