Exemplo n.º 1
0
    void Awake()
    {
        Time.timeScale = 1;

        trans_GamePlayMusic = Instantiate(trans_GamePlayMusic) as Transform;
        script_GamePlayMusic = trans_GamePlayMusic.gameObject.GetComponent<StayAwakeSound>();

        trans_EnterTheFocus = Instantiate(trans_EnterTheFocus) as Transform;
        script_EnterTheFocus = trans_EnterTheFocus.gameObject.GetComponent<StayAwakeSound>();

        trans_FocusMode = Instantiate(trans_FocusMode) as Transform;
        script_FocusMode = trans_FocusMode.gameObject.GetComponent<StayAwakeSound>();

        trans_SpeedBackUp = Instantiate(trans_SpeedBackUp) as Transform;
        script_SpeedBackUp = trans_SpeedBackUp.gameObject.GetComponent<StayAwakeSound>();

        trans_PowerUpSpawn1 = Instantiate(trans_PowerUpSpawn1) as Transform;
        script_PowerUpSpawn1 = trans_PowerUpSpawn1.gameObject.GetComponent<PowerUpSpawn>();

        trans_PowerUpSpawn2 = Instantiate(trans_PowerUpSpawn2) as Transform;
        script_PowerUpSpawn2 = trans_PowerUpSpawn2.gameObject.GetComponent<PowerUpSpawn>();

        groundSpawnScript = groundSpawn.gameObject.GetComponent<SpawnScript>();

        playerScript = player.gameObject.GetComponent<PlatformerCharacter2D>();
    }
Exemplo n.º 2
0
    void Awake()
    {
        character = GetComponent<PlatformerCharacter2D>();

        trans_Fart1 = Instantiate(trans_Fart1) as Transform;
        script_Fart1 = trans_Fart1.gameObject.GetComponent<StayAwakeSound>();

        trans_Fart2 = Instantiate(trans_Fart2) as Transform;
        script_Fart2 = trans_Fart2.gameObject.GetComponent<StayAwakeSound>();
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        GameControl.control.Load();

        if (GameControl.control.playerName == "")
        {
            playerNeedsName = true;
        }

        trans_GameIntroMusic = Instantiate(trans_GameIntroMusic) as Transform;
        script_GameIntroMusic = trans_GameIntroMusic.gameObject.GetComponent<StayAwakeSound>();

        script_GameIntroMusic.SetSoundTime(GameControl.control.gameIntroMusicMS);
        script_GameIntroMusic.Play(true);
    }
Exemplo n.º 4
0
 void Awake()
 {
     gameOver = false;
     trans_GameOverSound = Instantiate(trans_GameOverSound) as Transform;
     script_GameOverSound = trans_GameOverSound.gameObject.GetComponent<StayAwakeSound>();
 }
Exemplo n.º 5
0
    void Start()
    {
        GameControl.control.Load();

        textObject = this.gameObject.GetComponent<GUIText>();

        trans_GameIntroMusic = Instantiate(trans_GameIntroMusic) as Transform;
        script_GameIntroMusic = trans_GameIntroMusic.gameObject.GetComponent<StayAwakeSound>();

        script_GameIntroMusic.SetSoundTime(GameControl.control.gameIntroMusicMS);
        script_GameIntroMusic.Play(true);

        StartCoroutine(GetScores());
    }
Exemplo n.º 6
0
 void Awake()
 {
     trans_BlipSound = Instantiate(trans_BlipSound) as Transform;
     script_BlipSound = trans_BlipSound.gameObject.GetComponent<StayAwakeSound>();
 }