Exemplo n.º 1
0
        public override ServerBoundPacket ParsePacket(Stream Stream, int Length, int PacketID, MinecraftVersion Version, ConnectionState CurrentState)
        {
            ServerBoundPacket result = new UnknownServerBoundPacket();

            switch (CurrentState)
            {
            case ConnectionState.Handshake:
                switch (PacketID)
                {
                case 0x00:
                    Handshake handshake = new Handshake();
                    handshake.ParseFromStream(Stream, Length, Version);
                    result = handshake;
                    break;
                }
                break;

            case ConnectionState.Status:
                switch (PacketID)
                {
                case 0x00:
                    StatusRequest request = new StatusRequest();
                    request.ParseFromStream(Stream, Length, Version);
                    result = request;
                    break;

                case 0x01:
                    StatusPing ping = new StatusPing();
                    ping.ParseFromStream(Stream, Length, Version);
                    result = ping;
                    break;
                }
                break;

            case ConnectionState.Login:
                switch (PacketID)
                {
                }
                break;

            case ConnectionState.Play:
                switch (PacketID)
                {
                }
                break;
            }
            return(result);
        }
Exemplo n.º 2
0
 public async Task TestServer()
 {
     StatusPing status       = new StatusPing("178.63.45.3", 25852);
     var        serverStatus = await status.RequestStatus();
 }