/// <summary> /// Sends the status icon message to a player. /// </summary> /// <param name="player"> /// The player to whom to send <see cref="Player"/> /// </param> /// <param name="status"> /// The state of the status icon (hide, show, flash) <see cref="StatusIconState"/> /// </param> /// <param name="spriteName"> /// The sprite which to use <see cref="System.String"/> /// </param> /// <param name="color"> /// A color <see cref="Color"/> /// </param> public static void SendStatusIconMessage(this Player player, StatusIconState status, string spriteName, Color color) { player.SendStatusIconMessage((byte)status, spriteName, color.R, color.G, color.B); }
/// <summary> /// Sends the status icon message to a player. /// </summary> /// <param name="player"> /// The player to whom to send <see cref="Player"/> /// </param> /// <param name="status"> /// The state of the status icon (hide, show, flash) <see cref="StatusIconState"/> /// </param> /// <param name="spriteName"> /// The sprite which to use <see cref="System.String"/> /// </param> /// <param name="color"> /// A color <see cref="Color"/> /// </param> public static void SendStatusIconMessage(this Player player, StatusIconState status, string spriteName, Color color) { player.SendStatusIconMessage((byte)status, spriteName, color.R, color.G, color.B); }