Exemplo n.º 1
0
    // Effects

    public void Stun(float time, bool bonusDamage, float bonusAmount)
    {
        if (effects.StunImmune)
        {
            return;
        }
        effects.AddEffect(EffectType.STUN, time);
        effects.AddEffect(EffectType.STUNRESIST, time * 2f);

        if (bonusDamage)
        {
            effects.AddEffect(EffectType.STUNBONUS, time, bonusAmount);
        }

        GameObject effect = Instantiate((GameObject)Resources.Load("StunEffect"), gameObject.transform.position, Quaternion.identity);

        Destroy(effect, time / TimeEffect(1f));
        effect.transform.parent = gameObject.transform;
    }
Exemplo n.º 2
0
    public void ApplyStatus(StatusEffects infx)
    {
        StatusEffects tempy = Instantiate(infx);

        tempy.AddEffect(this);
        bool tempeh = false;

        for (int i = 0; i < CurrentEffects.Count; i++)
        {
            if (CurrentEffects[i].EffectName == infx.EffectName)
            {
                CurrentEffects[i] = tempy;
                tempeh            = true;
                i = CurrentEffects.Count;
            }
        }

        if (!tempeh)
        {
            CurrentEffects.Add(tempy);
        }
    }
Exemplo n.º 3
0
 public void SyncStatusEffects(int effectType, float duration, int value = -1)
 {
     statusEffects.AddEffect(effectType, duration, value);
 }