public override bool?Execute()
        {
            //Get the status effect
            StatusEffectWrapper statusEffect = null;
            ScriptWrapper       parent       = this.parent.GetTopParent();

            statusEffect = parent.CurrentStatusEffect;
            var variable = this.parent.GetVarById(line.VariableRef.LinkedVarId);

            if (line.SelectedArgument.Value.IsNumber)
            {
                var numberArg = statusEffect.numberArguments.Where(a => a.Id == line.SelectedArgument.Ref).First();
                variable.CurrentNumberValue = numberArg.NumberValue;
            }
            else
            {
                var numberArg = statusEffect.stringArguments.Where(a => a.Id == line.SelectedArgument.Ref).First();
                variable.CurrentStringValue = numberArg.StringValue;
            }
            return(null);
        }
Exemplo n.º 2
0
        public static MainViewModel FromXML(XElement saveXml, string fileLocation)
        {
            string     location     = saveXml.Element("Location").Value;
            string     gameLocation = Editor.MainViewModel.AbsolutePath(fileLocation, location);
            FileStream fs           = new FileStream(gameLocation, FileMode.Open);
            var        sr           = new StreamReader(fs);
            var        loadXml      = XElement.Parse(sr.ReadToEnd());

            sr.Close();

            var mvm = new MainViewModel();

            mvm.Location = gameLocation;
            //player.DataContext = mvm;
            mvm.CurrentGame = Game.FromXml(loadXml);

            var currentRoom = Guid.Parse(saveXml.Element("CurrentRoom").Value);

            Editor.App.Current.Resources["MainViewModelStatic"] = mvm;

            foreach (var room in mvm.CurrentGame.Rooms)
            {
                if (room.Value.RoomBase.RoomID == currentRoom)
                {
                    mvm.CurrentGame.CurrentRoom = room.Value;
                }
            }

            mvm.CurrentGame.ActiveEvents = (from a in saveXml.Element("Events").Elements("Event") select ActiveEvent.FromXML(a)).ToList();

            mvm.CurrentGame.PlayerInventory = new ObservableCollection <ItemInstance>(from a in saveXml.Element("Inventory").Elements() select ItemInstance.FromXML(a, mvm.CurrentGame));

            foreach (var a in saveXml.Element("Equipment").Elements())
            {
                mvm.CurrentGame.TryEquipItem(ItemInstance.FromXML(a, mvm.CurrentGame), true);
            }
            foreach (var a in saveXml.Element("Variables").Elements())
            {
                var oldVar = mvm.CurrentGame.VarById[Guid.Parse(a.Element("ID").Value)];
                var newVar = VariableWrapper.FromXML(a.Element("Variable"), mvm.CurrentGame, mvm.CurrentGame.VarById[Guid.Parse(a.Element("ID").Value)].VariableBase);
                oldVar.CurrentCommonEventValue = newVar.CurrentCommonEventValue;
                oldVar.CurrentItemValue        = newVar.CurrentItemValue;
                oldVar.CurrentNumberValue      = newVar.CurrentNumberValue;
                oldVar.CurrentStringValue      = newVar.CurrentStringValue;
            }
            foreach (var a in saveXml.Element("Arrays").Elements())
            {
                var arr = mvm.CurrentGame.ArraysById[Guid.Parse(a.Element("ID").Value)];
                foreach (var b in a.Element("Values").Elements())
                {
                    switch (b.Element("Type").Value)
                    {
                    case "Number":
                        arr.Add(Convert.ToInt32(b.Element("Value").Value));
                        break;

                    case "String":
                        arr.Add(b.Element("Value").Value);
                        break;

                    case "Item":
                        arr.Add(ItemInstance.FromXML(b.Element("Value").Element("Item"), mvm.CurrentGame));
                        break;
                    }
                }
            }
            mvm.CurrentGame.ActiveStatusEffects = (from a in saveXml.Element("StatusEffects").Elements("ActiveStatusEffect") select StatusEffectWrapper.FromXML(a, mvm.CurrentGame)).ToList();
            mvm.CurrentGame.RefreshAll();
            return(mvm);
        }