Exemplo n.º 1
0
 public Back(Status[,] status, int x, int y)
 {
     this.State = status[x, y];
     Point point;
     if (this.State == Status.Blank) {
         point = new Point(0, 0);
     } else {
         if (x == 0 && y == 0) {
             point = new Point(2, 8);
         } else if (x == status.GetLength(0) - 1 && y == 0) {
             point = new Point(3, 8);
         } else if (x == status.GetLength(0) - 1 && y == status.GetLength(1) - 1) {
             point = new Point(0, 8);
         } else if (x == 0 && y == status.GetLength(1) - 1) {
             point = new Point(1, 8);
         } else if (x == 0) {
             if (status[x + 1, y] == Status.Wall) point = new Point(2, 9);
             else point = new Point(2, 10);
         } else if (y == 0) {
             if (status[x, y + 1] == Status.Wall) point = new Point(3, 9);
             else point = new Point(3, 10);
         } else if (x == status.GetLength(0) - 1) {
             if (status[x - 1, y] == Status.Wall) point = new Point(0, 9);
             else point = new Point(0, 10);
         } else if (y == status.GetLength(1) - 1) {
             if (status[x, y - 1] == Status.Wall) point = new Point(1, 9);
             else point = new Point(1, 10);
         } else {
             int walls = 0;
             if (status[x - 1, y] == Status.Wall) walls++;
             if (status[x, y - 1] == Status.Wall) walls++;
             if (status[x + 1, y] == Status.Wall) walls++;
             if (status[x, y + 1] == Status.Wall) walls++;
             switch (walls) {
                 case 4:
                     point = new Point(0, 1);
                     break;
                 case 3:
                     if (status[x - 1, y] == Status.Blank) point = new Point(0, 2);
                     else if (status[x, y - 1] == Status.Blank) point = new Point(1, 2);
                     else if (status[x + 1, y] == Status.Blank) point = new Point(2, 2);
                     else point = new Point(3, 2);
                     break;
                 case 2:
                     if (status[x + 1, y] == Status.Wall && status[x, y + 1] == Status.Wall) point = new Point(0, 3);
                     else if (status[x, y + 1] == Status.Wall && status[x - 1, y] == Status.Wall) point = new Point(1, 3);
                     else if (status[x - 1, y] == Status.Wall && status[x, y - 1] == Status.Wall) point = new Point(2, 3);
                     else if (status[x, y - 1] == Status.Wall && status[x + 1, y] == Status.Wall) point = new Point(3, 3);
                     else if (status[x - 1, y] == Status.Wall && status[x + 1, y] == Status.Wall) point = new Point(0, 4);
                     else point = new Point(1, 4);
                     break;
                 case 1:
                     if (status[x + 1, y] == Status.Wall) point = new Point(0, 5);
                     else if (status[x, y + 1] == Status.Wall) point = new Point(1, 5);
                     else if (status[x - 1, y] == Status.Wall) point = new Point(2, 5);
                     else point = new Point(3, 5);
                     break;
                 default:
                     point = new Point(0, 6);
                     break;
             }
         }
     }
     this.ImageChip = new ImageChip(@"Images\back", point.X, point.Y);
 }