public int consume_Food; //food consume public void Awake() { the_Location_Info = FindObjectOfType <LocationInfo>(); the_Stats_UI = FindObjectOfType <StatsUI>(); the_Food_Consumption = FoodConsumption.Medium; the_Car_Speed = CarSpeed.Normal; }
private void Awake() { if (instance == null) { instance = this; } }
public void PlayerAddGem() { statsUi = FindObjectOfType <StatsUI>(); //call it once again cause game object is from previus scenne player.AddGem(); PlayerPrefs.SetInt("Player_gems", player.gems); statsUi.RefreshTexts(player.coins, player.gems, player.deaths); }
void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); yearlyEvents = GameObject.FindGameObjectWithTag("GameManager").GetComponent <YearlyEvents>(); cameraMove = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMove>(); statsUI = GetComponent <StatsUI>(); resourceUI = GetComponent <ResourceUI>(); }
private void FindObjects() { player = GameObject.Find("Player").GetComponent <PlayerManager>(); BuffManager = player.GetComponentInParent <PlayerBuffManager>(); EnemyArea = GameObject.Find("EnemyPlayArea").GetComponent <EnemyPlayArea>(); cardTracker = GameObject.Find("GameTestManager").GetComponent <GameCardTracker>(); gameStats = GameObject.Find("GameStatsUI").GetComponent <StatsUI>(); gameManager = GameObject.Find("GameTestManager").GetComponent <GameTestManager>(); }
private void Awake() { if (Instance != null) { Debug.LogError("More than one instance of StatsUI found!"); return; } Instance = this; }
public override void Initialize() { drag = false; // Set grid values gridWidth = Globals.GRID_WIDTH; gridHeight = 3; gridLocation = new Point(Globals.GridLocation.X, Globals.GridLocation.Y + Globals.TILE_HEIGHT * 5); // Set sprites/textures background = ArtAssets.backgroundGrassLevel; // UI statsUI = new StatsUI(); Globals.statsUI = statsUI; Globals.statsUI.Diamonds = Globals.diamonds; armyShowCase = ArtAssets.ArmyShowCase; armyShowCase.position = ArmyShowCasePosition; // Set buttons buttons.Add(new Button(ArtAssets.StartButton, StartButtonPosition)); buttons[0].ClickEvent += Ready; buttons.Add(new Button(ArtAssets.HomeButton, HomeButtonPosition)); buttons[1].ClickEvent += Quit; Armies.army = new List <Character>(); Armies.army.Add(Armies.GetCharacter(Character.Rank.Leader).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.General).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.General).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.Captain).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.Captain).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.Soldier).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.Soldier).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.Miner).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.Bomb).Clone()); Armies.army.Add(Armies.GetCharacter(Character.Rank.Bomb).Clone()); Armies.army[0].position = Grid.ToPixelLocation(new Point(0, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[1].position = Grid.ToPixelLocation(new Point(1, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[2].position = Grid.ToPixelLocation(new Point(2, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[3].position = Grid.ToPixelLocation(new Point(3, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[4].position = Grid.ToPixelLocation(new Point(4, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[5].position = Grid.ToPixelLocation(new Point(5, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[6].position = Grid.ToPixelLocation(new Point(6, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[7].position = Grid.ToPixelLocation(new Point(7, 0), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[8].position = Grid.ToPixelLocation(new Point(0, 1), gridLocation, Globals.TileDimensions).ToVector2(); Armies.army[9].position = Grid.ToPixelLocation(new Point(1, 1), gridLocation, Globals.TileDimensions).ToVector2(); SelectCharacter(Armies.army[0]); armyName = ArtAssets.ArmyNames; armyName.position = RankNamePosition; SetArmyDictionary(Character.Army.Normal); }
// Start is called before the first frame update void Start() { mouseActive = false; hasRespawned = false; killCount = 0; playerXp = GetComponent <CharacterExperience>(); statsUI = StatsUI.instance; currentHealth = getMaxHealth(); healthBar.SetMaxHealth(getMaxHealth()); xpBar.SetXp(playerXp.xp); }
void Start() { instance = this; messageHandler = GameMessageHandler.Instance; messageHandler.Register(this, "GmStats"); InvokeRepeating("SendRequest", 1f, 5f); container = transform.Find("stats").gameObject; template = transform.Find("template").gameObject; template.SetActive(false); canvas = gameObject.GetComponent<Canvas>() as Canvas; canvas.enabled = false; }
// Start is called before the first frame update void Start() { // Instantiate the boolean values attack = false; mouseActive = false; hasRespawned = false; // Set up health bar and XP bar killCount = 0; playerXp = GetComponent <CharacterExperience>(); statsUI = StatsUI.instance; currentHealth = getMaxHealth(); healthBar.SetMaxHealth(getMaxHealth()); xpBar.SetXp(playerXp.xp); }
public override void Initialize() { statsUI = Globals.statsUI; buttons.Add(new Button(ArtAssets.EndTurnButton, EndTurnButtonPosition)); buttons[0].ClickEvent = EndTurn; buttons.Add(new Button(ArtAssets.HomeButton, HomeButtonPosition)); buttons[1].ClickEvent = QuitMatch; SetMovable(); Globals.multiplayerConnection.ReceiveMove += ReceivedMove; Globals.multiplayerConnection.ReceiveFight += ReceivedFight; Globals.multiplayerConnection.ReceiveEndTurn += OtherPlayerEndedHisTurn; Globals.earnedDiamonds = 0; }
public StatsData() { GameObject statsUI = GameObject.Find("Stats UI"); StatsUI statsScript = statsUI.GetComponent <StatsUI>(); if (statsUI != null && statsScript != null) { Debug.Log("StatsData: Przypisano statystyki"); levelValue = statsScript.levelValue; strengthValue = statsScript.strengthValue; attackValue = statsScript.attackValue; Debug.Log("StatsData: statystyki: " + levelValue + "\n" + strengthValue + " " + attackValue); } else if (statsUI == null || statsScript == null) { Debug.Log("StatsData: Nie przypisano statystyk"); } }
private StatsUI SpawnOrRecycleStatsUI() { StatsUI statsUIToReturn = null; foreach (StatsUI ui in listGarbageStatsUI) { if (!ui.isActiveAndEnabled) { statsUIToReturn = ui; } } if (statsUIToReturn == null) { GameObject inst = Instantiate(prefabStatsUI.gameObject, prefabStatsUI.transform.parent) as GameObject; statsUIToReturn = inst.GetComponent <StatsUI>(); statsUIToReturn.transform.SetSiblingIndex(1); listGarbageStatsUI.Add(statsUIToReturn); } return(statsUIToReturn); }
//set all the reference scripts private void SetScripts() { GameObject scriptHolder = GameObject.Find("ScriptHolder"); int currentScene = SceneManager.GetActiveScene().buildIndex; if (currentScene == 1) { userTools = scriptHolder.GetComponent <UserTools>(); itemTools = scriptHolder.GetComponent <ItemTools>(); tempGetDefaultItem = scriptHolder.GetComponent <TempGetDefaultItem>(); selectedItemScript = scriptHolder.GetComponent <SelectedItemScript>(); afkTimeScript = scriptHolder.GetComponent <AfkTimeScript>(); playTimeScript = scriptHolder.GetComponent <PlayTimeScript>(); statsUI = scriptHolder.GetComponent <StatsUI>(); customiseUserUI = scriptHolder.GetComponent <CustomiseUserUI>(); shopItemsManager = scriptHolder.GetComponent <ShopItemsManager>(); leftItemManager = scriptHolder.GetComponent <LeftItemManager>(); playerUI = scriptHolder.GetComponent <PlayerUI>(); } else if (currentScene == 2) { } }
void Start() { if (DataHandler.hasLoadedFile() && !Menu.newGame) { DataHandler.load(this); } else { warStatus.Add(Kingdom.Cobeth, false); warStatus.Add(Kingdom.Jalonn, false); warStatus.Add(Kingdom.Galerd, false); warStatus.Add(Kingdom.Rym, false); conqueredStatus.Add(Kingdom.Cobeth, false); conqueredStatus.Add(Kingdom.Jalonn, false); conqueredStatus.Add(Kingdom.Galerd, false); conqueredStatus.Add(Kingdom.Rym, false); } allGoods.Add(rymGoodPrices); allGoods.Add(jalonnGoodPrices); allGoods.Add(galerdGoodPrices); allGoods.Add(cobethGoodPrices); tradeObjects.Add(cobethTrade); tradeObjects.Add(jalonnTrade); tradeObjects.Add(rymTrade); tradeObjects.Add(galerdTrade); originalTrades = tradesLeft; originalSeconds = secondsBetweenYears; statsUI = canvas.GetComponent <StatsUI>(); resourceUI = canvas.GetComponent <ResourceUI>(); cameraMove = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMove>(); generateGoodPrices(); }
public void LoadPlayer() { PlayerData data = SaveSystem.LoadPlayer(); Vector3 position; position.x = data.position[0]; position.y = data.position[1]; position.z = data.position[2]; GameObject statsUI = GameObject.Find("Stats UI"); StatsUI statsScript = statsUI.GetComponent <StatsUI>(); float levelValue = data.stats.levelValue; float strengthValue = data.stats.strengthValue; float attackValue = data.stats.attackValue; if (player != null && statsUI != null && statsScript != null) { player.transform.position = position; statsScript.levelValue = levelValue; statsScript.strengthValue = strengthValue; statsScript.attackValue = attackValue; statsScript.level.text = "Level " + levelValue.ToString(); statsScript.strength.text = "Strength " + strengthValue.ToString(); statsScript.attack.text = "Attack " + attackValue.ToString(); Debug.Log("MenuUI: Przycisk wczytu gry wykonał operację"); } else if (player == null && statsUI == null || statsScript == null) { Debug.Log("MenuUI: Przycisk wczytu gry nie wykonał operacji"); } }
void Awake() { StatsScript = gameObject.AddComponent <StatsUI>(); }
// Use this for initialization void Start () { ui = GameObject.Find("UIStats").GetComponent<StatsUI>(); Health = initHealth; }
private void Start() { Instance = this; }
public UIController(WorldSimulator worldSimulator, TimeController timeController, StatsUI statsUI) { _simulator = worldSimulator; _time = timeController; _statsUI = statsUI; }