Exemplo n.º 1
0
 private void Awake()
 {
     saver  = new StatsSaver();
     _score = saver.CurrentScore;
     _stage = saver.CurrentStage;
     ApplesCountChanged?.Invoke(saver.AppleCount);
 }
Exemplo n.º 2
0
    private void Awake()
    {
        StatsSaver saver = new StatsSaver();

        _applesText.text = saver.AppleCount.ToString();
        _scoreText.text  = _player.Scroe.ToString();
        _stageText.text  = _player.Stage.ToString();
    }
Exemplo n.º 3
0
    private void Awake()
    {
        StatsSaver saver = new StatsSaver();

        _appleText.text = saver.AppleCount.ToString();
        _scoreText.text = saver.MaxScore.ToString();
        _stageText.text = saver.MaxStage.ToString();
    }
Exemplo n.º 4
0
    public void ExitGame()
    {
        Time.timeScale = 1f;
        StatsSaver saver = new StatsSaver();

        saver.SaveCurrentScore(0);
        saver.SaveCurrentStage(1);
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
    }
Exemplo n.º 5
0
    private void OnEnable()
    {
        Time.timeScale = 0f;
        StatsSaver saver = new StatsSaver();

        _appleText.text  = saver.AppleCount.ToString();
        _scroreText.text = _player.Scroe.ToString();
        _stageText.text  = _player.Stage.ToString();
    }