public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = 1.25f; unit.AddStatModifier(_statMod); _visualBuff = AddBuffHudVisual("SummonerReviveSpeedBoost", 12.0f, 1, BuffType.COMBAT_ENCHANCER, unit); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = .15f + (.05f * (ownerSpell.Level - 1)); unit.AddStatModifier(_statMod); _visualBuff = AddBuffHudVisual("KatarinaWHaste", 1.0f, 1, BuffType.HASTE, unit); }
protected virtual float CalculateFinalValue() { float finalValeu = BaseValue; float sumPercentAdd = 0; for (int i = 0; i < statsModifiers.Count; i++) { StatsModifier mod = statsModifiers[i]; if (mod.statModType == StatModType.Flat) { finalValeu += mod.Value; } else if (mod.statModType == StatModType.PercentAdd) { sumPercentAdd += mod.Value; if (i + 1 >= statsModifiers.Count || statsModifiers[i + 1].statModType != StatModType.PercentAdd) { finalValeu *= 1 + sumPercentAdd; sumPercentAdd = 0; } } else if (mod.statModType == StatModType.PercentMult) { finalValeu *= 1 + mod.Value; } } return((float)Math.Round(finalValeu, 4)); }
public void Equip(Sino.CharacterStats.PlayerCharacter c) { character = c; blockAmount = new StatsModifier(BlockPercentAmount, modType, this); c.BlockAmount.AddModifier(blockAmount); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = 0.2f; _statMod.AttackSpeed.PercentBonus = 0.4f; _visualBuff = AddBuffHudVisual("SpectralFury", 6.0f, 1, BuffType.COMBAT_ENCHANCER, unit); unit.AddStatModifier(_statMod); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.Armor.FlatBonus = 20f + (10f * (ownerSpell.Level - 1)); _statMod.MagicResist.FlatBonus = 20f + (10f * (ownerSpell.Level - 1)); unit.AddStatModifier(_statMod); _visualBuff = AddBuffHudVisual("MoltenShield", 5.0f, 1, BuffType.SPELL_SHIELD, unit); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = _statMod.MoveSpeed.PercentBonus + (12f + ownerSpell.Level * 4) / 100f; _statMod.AttackSpeed.PercentBonus = _statMod.AttackSpeed.PercentBonus + (22f + 8f * ownerSpell.Level) / 100f; unit.AddStatModifier(_statMod); _visualBuff = AddBuffHudVisual("Overdrive", 8.0f, 1, BuffType.COMBAT_ENCHANCER, unit); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = _statMod.MoveSpeed.PercentBonus + (15f + ownerSpell.Level * 10) / 100f; _statMod.AttackSpeed.PercentBonus = _statMod.AttackSpeed.PercentBonus + (5f + ownerSpell.Level * 25) / 100f; unit.AddStatModifier(_statMod); _visualBuff = AddBuffHudVisual("Highlander", 10.0f, 1, BuffType.COMBAT_ENCHANCER, unit); //Immunity to slowness not added }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = -0.3f; _statMod.AttackSpeed.PercentBonus = -0.3f; _statMod.Armor.BaseBonus = -10; _statMod.MagicResist.BaseBonus = -10; unit.AddStatModifier(_statMod); _visualBuff = AddBuffHudVisual("SummonerExhaustDebuff", 2.5f, 1, BuffType.COMBAT_DEHANCER, unit); }
public virtual bool RemoveModifier(StatsModifier mod) { if (statsModifiers.Remove(mod)) { isChanged = true; return(true); } return(false); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.BaseBonus = _statMod.MoveSpeed.BaseBonus - 60; unit.ApplyCrowdControl(_crowdDisarm); unit.ApplyCrowdControl(_crowdSilence); unit.AddStatModifier(_statMod); var time = 1 + 0.25f * ownerSpell.Level; _visualBuff = AddBuffHudVisual("LuluWDebuff", time, 1, BuffType.COMBAT_DEHANCER, unit); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { var ap = ownerSpell.Owner.Stats.AbilityPower.Total * 0.001; _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = _statMod.MoveSpeed.PercentBonus + 0.3f + (float)ap; unit.AddStatModifier(_statMod); var time = 2.5f + 0.5f * ownerSpell.Level; _visualBuff = AddBuffHudVisual("LuluWBuff", time, 1, BuffType.COMBAT_ENCHANCER, unit); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.Size.PercentBonus = _statMod.Size.PercentBonus + 1; _healthBefore = unit.Stats.CurrentHealth; _healthBonus = 150 + 150 * ownerSpell.Level; _statMod.HealthPoints.BaseBonus = _statMod.HealthPoints.BaseBonus + 150 + 150 * ownerSpell.Level; unit.Stats.CurrentHealth = unit.Stats.CurrentHealth + 150 + 150 * ownerSpell.Level; _visualBuff = AddBuffHudVisual("LuluR", 7.0f, 1, BuffType.COMBAT_ENCHANCER, unit); unit.AddStatModifier(_statMod); }
public void ApplyModifier_Applies_Modification_To_Consititution() { //assemble var value = 2; var modifier = new StatsModifier("constitution", value); var character = _character; //act character.AddModifier(modifier); //assert Assert.AreEqual(character.Consititution, value + 1); }
public void ApplyModifier_Applies_Modification_To_Strength() { //assemble var value = 2; var modifier = new StatsModifier("strength", value); var character = _character; //act character.AddModifier(modifier); //assert Assert.AreEqual(character.Strength, value + 1); }
public void Equip(Sino.CharacterStats.PlayerCharacter c) { character = c; attackSpeed = new StatsModifier(AttackSpeed, ModTypeSpeed, this); attackDistance = new StatsModifier(AttackDistance, ModAttackDistance, this); attackSpeedAnimation = new StatsModifier(AttackSpeedAnimation, ModTypeSpeed, this); damage = new StatsModifier(Damage, ModTypeDamage, this); c.AttackSpeedAnimation.AddModifier(attackSpeedAnimation); c.AttackSpeed.AddModifier(attackSpeed); c.AttackDsiatnce.AddModifier(attackDistance); c.DamageImpact.AddModifier(damage); }
public void ApplyModifier_Applies_Modification_To_Wisdom() { //assemble var value = 2; var modifier = new StatsModifier("wisdom", value); var character = _character; //act character.AddModifier(modifier); //assert Assert.IsTrue(character.Wisdom == value + 1); }
public void ApplyModifier_Applies_Modification_To_Intelligence() { //assemble var value = 2; var modifier = new StatsModifier("intelligence", value); var character = _character; //act character.AddModifier(modifier); //assert Assert.AreEqual(character.Intelligence, value + 1); }
public void ApplyModifier_Applies_Modification_To_Dexterity() { //assemble var value = 2; var modifier = new StatsModifier("dexterity", value); var character = _character; //act character.AddModifier(modifier); //assert Assert.AreEqual(character.Dexterity, value + 1); }
protected virtual int CompareModifuerOrder(StatsModifier a, StatsModifier b) { if (a.Order < b.Order) { return(-1); } else if (a.Order > b.Order) { return(1); } else { return(0); } }
public void RemoveStatModifier(StatsModifier statModifier) { Stats.RemoveModifier(statModifier); }
public void AddStatModifier(StatsModifier statModifier) { Stats.AddModifier(statModifier); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.MoveSpeed.PercentBonus = _statMod.MoveSpeed.PercentBonus - 0.3f; unit.AddStatModifier(_statMod); }
public void OnActivate(IObjAiBase unit, ISpell ownerSpell) { _statMod = new StatsModifier(); _statMod.AttackDamage.FlatBonus = (new float[] { 30, 50, 70 })[ownerSpell.Level - 1]; unit.AddStatModifier(_statMod); }
public virtual void AddModifier(StatsModifier mod) { isChanged = true; statsModifiers.Add(mod); statsModifiers.Sort(CompareModifuerOrder); }