/// <summary> /// Initializes the data files from the disk /// </summary> public void InitializeDataFiles() { // Load the lookup files EventPoints = new EventPointTable(); Settings = new SettingsTable(); Statistics = new StatisticsTable(); CustomCommands = new CustomCommandsTable(); Rules = new RuleTable(); Mutes = new MuteTable(); Bans = new BanTable(); UnityDocs = new UnityDocs("manualReference.json", "scriptReference.json"); Cooldowns = CooldownData.FromPath("cooldowns.json"); }
public StatisticsCommand(StatisticsTable statisticsTable, SettingsTable settings) { _statisticsTable = statisticsTable; _settings = settings; }