Exemplo n.º 1
0
        private static Boolean isValidPlacement()
        {
            bool water = component.m_waterPiece || component.m_noInWater;

            PlayerInstance.m_placementStatus = 0;

            if (component.m_groundOnly || component.m_groundPiece || component.m_cultivatedGroundOnly)
            {
                PlayerInstance.m_placementMarkerInstance.SetActive(false);
            }

            StationExtension component2 = component.GetComponent <StationExtension>();

            if (component2 != null)
            {
                CraftingStation craftingStation = component2.FindClosestStationInRange(component.transform.position);
                if (craftingStation)
                {
                    component2.StartConnectionEffect(craftingStation);
                }
                else
                {
                    component2.StopConnectionEffect();
                    PlayerInstance.m_placementStatus = Player.PlacementStatus.ExtensionMissingStation; // Missing Station
                }
                if (component2.OtherExtensionInRange(component.m_spaceRequirement))
                {
                    PlayerInstance.m_placementStatus = Player.PlacementStatus.MoreSpace; // More Space
                }
            }

            if (component.m_onlyInTeleportArea && !EffectArea.IsPointInsideArea(component.transform.position, EffectArea.Type.Teleport, 0f))
            {
                PlayerInstance.m_placementStatus = Player.PlacementStatus.NoTeleportArea;
            }
            if (!component.m_allowedInDungeons && (component.transform.position.y > 3000f))
            {
                PlayerInstance.m_placementStatus = Player.PlacementStatus.NotInDungeon;
            }
            if (Location.IsInsideNoBuildLocation(PlayerInstance.m_placementGhost.transform.position))
            {
                PlayerInstance.m_placementStatus = Player.PlacementStatus.NoBuildZone;
            }
            float radius = component.GetComponent <PrivateArea>() ? component.GetComponent <PrivateArea>().m_radius : 0f;

            if (!PrivateArea.CheckAccess(PlayerInstance.m_placementGhost.transform.position, radius, true))
            {
                PlayerInstance.m_placementStatus = Player.PlacementStatus.PrivateZone;
            }

            if (PlayerInstance.m_placementStatus != 0)
            {
                component.SetInvalidPlacementHeightlight(true);
            }
            else
            {
                component.SetInvalidPlacementHeightlight(false);
            }
            return(true);
        }
Exemplo n.º 2
0
            private static Boolean Prefix(Player __instance, bool flashGuardStone)
            {
                Player PlayerInstance = __instance;

                if (PlayerInstance == null)
                {
                    return(true);
                }

                if (!Settings.isEnabled("AdvancedBuildingMode") || !__instance.InPlaceMode())
                {
                    return(true);
                }

                KeyCode enter = Settings.getHotkey("enterAdvancedBuildingMode");
                KeyCode exit  = Settings.getHotkey("exitAdvancedBuildingMode");

                // Error Handling/Detection for Hoe & Terrain Tool
                if (PlayerInstance.m_buildPieces != null)
                {
                    GameObject selectedPrefab = PlayerInstance.m_buildPieces.GetSelectedPrefab();
                    if (selectedPrefab == null || IsHoeOrTerrainTool(selectedPrefab))
                    {
                        return(true);
                    }
                }

                // Prevent cross usage of ABM & ABE
                if (AdvancedEditingMode.isInAEM)
                {
                    return(true);
                }


                // Delayed function stop to place the object at the right location (if we would immediatly stop, it would be placed at cursor location)
                if (DelayedStop)
                {
                    isInABM      = false;
                    DelayedStop  = false;
                    BlockRefresh = false;
                    return(true);
                }

                // Error Handling and removal of left over placement marker
                if (!PlayerInstance.InPlaceMode() || PlayerInstance.m_placementGhost == null || PlayerInstance.m_buildPieces == null)
                {
                    DelayedStop  = false;
                    BlockRefresh = false;
                    if (PlayerInstance.m_placementMarkerInstance != null)
                    {
                        PlayerInstance.m_placementMarkerInstance.SetActive(false);
                    }
                    return(true);
                }


                float rX = 0;
                float rZ = 0;
                float rY = 0;

                if (Input.GetKeyDown(enter))
                {
                    isInABM      = true;
                    DelayedStop  = false;
                    BlockRefresh = true;
                }
                if (Input.GetKeyDown(exit))
                {
                    DelayedStop = true;
                    PlayerInstance.m_placeRotation = 0;
                }

                float distance       = 2;
                float scrollDistance = 2;

                // TODO ADD INCREASE / DECREASE HOTKEYS
                // TODO ADD HOTKEY TO SAVE / LOAD ROTATION

                // CONTROL PRESSED
                if (Input.GetKeyDown(KeyCode.LeftControl))
                {
                    controlFlag = true;
                }
                if (Input.GetKeyUp(KeyCode.LeftControl))
                {
                    controlFlag = false;
                }


                // Detect hotkey presses for hotbar to reduce potential issues
                if (Input.GetKeyDown(KeyCode.Alpha1))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha2))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha3))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha4))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha5))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha6))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha7))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha8))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha9))
                {
                    DelayedStop = true;
                }
                if (Input.GetKeyDown(KeyCode.Alpha0))
                {
                    DelayedStop = true;
                }


                // SHIFT PRESSED
                if (Input.GetKeyDown(KeyCode.LeftShift))
                {
                    shiftFlag = true;
                }
                if (Input.GetKeyUp(KeyCode.LeftShift))
                {
                    shiftFlag = false;
                }
                if (shiftFlag)
                {
                    distance = 2 * 3; scrollDistance = 2 * 3;
                }
                else
                {
                    distance = 2; scrollDistance = 2;
                }

                // LEFT ALT PRESSED
                if (Input.GetKeyDown(KeyCode.LeftAlt))
                {
                    altFlag = true;
                }
                if (Input.GetKeyUp(KeyCode.LeftAlt))
                {
                    altFlag = false;
                }


                Piece component = PlayerInstance.m_placementGhost.GetComponent <Piece>();

                // Maximum distance between player and placed piece
                if (Vector3.Distance(__instance.transform.position, component.transform.position) > 25)
                {
                    DelayedStop = true;
                }

                if (Input.GetAxis("Mouse ScrollWheel") > 0f)
                {
                    Quaternion rotation;
                    if (controlFlag)
                    {
                        rX++;
                        rotation = Quaternion.Euler(component.transform.eulerAngles.x + (scrollDistance * (float)rX), component.transform.eulerAngles.y, component.transform.eulerAngles.z); // forward to backwards
                    }
                    else
                    {
                        if (altFlag)
                        {
                            rZ++;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y, component.transform.eulerAngles.z + (scrollDistance * (float)rZ)); // diagonal
                        }
                        else
                        {
                            rY++;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y + (scrollDistance * (float)rY), component.transform.eulerAngles.z); // left<->right
                        }
                    }
                    component.transform.rotation = rotation;
                }
                if (Input.GetAxis("Mouse ScrollWheel") < 0f)
                {
                    Quaternion rotation;
                    if (controlFlag)
                    {
                        rX--;
                        rotation = Quaternion.Euler(component.transform.eulerAngles.x + (scrollDistance * (float)rX), component.transform.eulerAngles.y, component.transform.eulerAngles.z); // forward to backwards
                    }
                    else
                    {
                        if (altFlag)
                        {
                            rZ--;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y, component.transform.eulerAngles.z + (scrollDistance * (float)rZ)); // diagonal
                        }
                        else
                        {
                            rY--;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y + (scrollDistance * (float)rY), component.transform.eulerAngles.z); // left<->right
                        }
                    }

                    component.transform.rotation = rotation;
                }


                if (Input.GetKeyDown(KeyCode.UpArrow))
                {
                    if (controlFlag)
                    {
                        component.transform.Translate(Vector3.up * distance * Time.deltaTime);
                    }
                    else
                    {
                        component.transform.Translate(Vector3.forward * distance * Time.deltaTime);
                    }
                }
                if (Input.GetKeyDown(KeyCode.DownArrow))
                {
                    if (controlFlag)
                    {
                        component.transform.Translate(Vector3.down * distance * Time.deltaTime);
                    }
                    else
                    {
                        component.transform.Translate(Vector3.back * distance * Time.deltaTime);
                    }
                }
                if (Input.GetKeyDown(KeyCode.LeftArrow))
                {
                    component.transform.Translate(Vector3.left * distance * Time.deltaTime);
                }
                if (Input.GetKeyDown(KeyCode.RightArrow))
                {
                    component.transform.Translate(Vector3.right * distance * Time.deltaTime);
                }


                bool water = component.m_waterPiece || component.m_noInWater;

                PlayerInstance.m_placementStatus = 0;

                if (component.m_groundOnly || component.m_groundPiece || component.m_cultivatedGroundOnly)
                {
                    PlayerInstance.m_placementMarkerInstance.SetActive(false);
                }

                StationExtension component2 = component.GetComponent <StationExtension>();

                if (component2 != null)
                {
                    CraftingStation craftingStation = component2.FindClosestStationInRange(component.transform.position);
                    if (craftingStation)
                    {
                        component2.StartConnectionEffect(craftingStation);
                    }
                    else
                    {
                        component2.StopConnectionEffect();
                        PlayerInstance.m_placementStatus = Player.PlacementStatus.ExtensionMissingStation; // Missing Station
                    }
                    if (component2.OtherExtensionInRange(component.m_spaceRequirement))
                    {
                        PlayerInstance.m_placementStatus = Player.PlacementStatus.MoreSpace; // More Space
                    }
                }

                if (component.m_onlyInTeleportArea && !EffectArea.IsPointInsideArea(component.transform.position, EffectArea.Type.Teleport, 0f))
                {
                    PlayerInstance.m_placementStatus = Player.PlacementStatus.NoTeleportArea;
                }
                if (!component.m_allowedInDungeons && (component.transform.position.y > 3000f))
                {
                    PlayerInstance.m_placementStatus = Player.PlacementStatus.NotInDungeon;
                }
                if (Location.IsInsideNoBuildLocation(PlayerInstance.m_placementGhost.transform.position))
                {
                    PlayerInstance.m_placementStatus = Player.PlacementStatus.NoBuildZone;
                }
                float radius = component.GetComponent <PrivateArea>() ? component.GetComponent <PrivateArea>().m_radius : 0f;

                if (!PrivateArea.CheckAccess(PlayerInstance.m_placementGhost.transform.position, radius, flashGuardStone))
                {
                    PlayerInstance.m_placementStatus = Player.PlacementStatus.PrivateZone;
                }

                if (PlayerInstance.m_placementStatus != 0)
                {
                    component.SetInvalidPlacementHeightlight(true);
                }
                else
                {
                    component.SetInvalidPlacementHeightlight(false);
                }

                if (Input.GetKeyDown(KeyCode.Mouse0))
                {
                    // Stop with the next iteration of the function and place the piece
                    DelayedStop = true;
                }



                return(!BlockRefresh);
            }
Exemplo n.º 3
0
            // almost copy of original UpdatePlacementGhost with modified calculation of Quaternion quaternion = Quaternion.Euler(rotation);
            // need to be re-calculated in Postfix for correct work of auto-attachment of placementGhost after change rotation
            private static void UpdatePlacementGhost(Player __instance, bool flashGuardStone)
            {
                if ((UnityEngine.Object)__instance.m_placementGhost == (UnityEngine.Object)null)
                {
                    if (!(bool)(UnityEngine.Object)__instance.m_placementMarkerInstance)
                    {
                        return;
                    }
                    __instance.m_placementMarkerInstance.SetActive(false);
                }
                else
                {
                    bool      flag       = ZInput.GetButton("AltPlace") || ZInput.GetButton("JoyAltPlace");
                    Piece     component1 = __instance.m_placementGhost.GetComponent <Piece>();
                    bool      water      = component1.m_waterPiece || component1.m_noInWater;
                    Vector3   point;
                    Vector3   normal;
                    Piece     piece;
                    Heightmap heightmap;
                    Collider  waterSurface;
                    if (__instance.PieceRayTest(out point, out normal, out piece, out heightmap, out waterSurface, water))
                    {
                        __instance.m_placementStatus = Player.PlacementStatus.Valid;
                        if ((UnityEngine.Object)__instance.m_placementMarkerInstance == (UnityEngine.Object)null)
                        {
                            __instance.m_placementMarkerInstance =
                                UnityEngine.Object.Instantiate <GameObject>(__instance.m_placeMarker, point,
                                                                            Quaternion.identity);
                        }
                        __instance.m_placementMarkerInstance.SetActive(true);
                        __instance.m_placementMarkerInstance.transform.position = point;
                        __instance.m_placementMarkerInstance.transform.rotation = Quaternion.LookRotation(normal);
                        if (component1.m_groundOnly || component1.m_groundPiece || component1.m_cultivatedGroundOnly)
                        {
                            __instance.m_placementMarkerInstance.SetActive(false);
                        }
                        WearNTear wearNtear = (UnityEngine.Object)piece != (UnityEngine.Object)null
                            ? piece.GetComponent <WearNTear>()
                            : (WearNTear)null;
                        StationExtension component2 = component1.GetComponent <StationExtension>();
                        if ((UnityEngine.Object)component2 != (UnityEngine.Object)null)
                        {
                            CraftingStation closestStationInRange = component2.FindClosestStationInRange(point);
                            if ((bool)(UnityEngine.Object)closestStationInRange)
                            {
                                component2.StartConnectionEffect(closestStationInRange);
                            }
                            else
                            {
                                component2.StopConnectionEffect();
                                __instance.m_placementStatus = Player.PlacementStatus.ExtensionMissingStation;
                            }

                            if (component2.OtherExtensionInRange(component1.m_spaceRequirement))
                            {
                                __instance.m_placementStatus = Player.PlacementStatus.MoreSpace;
                            }
                        }

                        if ((bool)(UnityEngine.Object)wearNtear && !wearNtear.m_supports)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_waterPiece && (UnityEngine.Object)waterSurface == (UnityEngine.Object)null &&
                            !flag)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_noInWater && (UnityEngine.Object)waterSurface != (UnityEngine.Object)null)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_groundPiece && (UnityEngine.Object)heightmap == (UnityEngine.Object)null)
                        {
                            __instance.m_placementGhost.SetActive(false);
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                            return;
                        }

                        if (component1.m_groundOnly && (UnityEngine.Object)heightmap == (UnityEngine.Object)null)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_cultivatedGroundOnly &&
                            ((UnityEngine.Object)heightmap == (UnityEngine.Object)null ||
                             !heightmap.IsCultivated(point)))
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.NeedCultivated;
                        }
                        if (component1.m_notOnWood && (bool)(UnityEngine.Object)piece &&
                            (bool)(UnityEngine.Object)wearNtear &&
                            (wearNtear.m_materialType == WearNTear.MaterialType.Wood ||
                             wearNtear.m_materialType == WearNTear.MaterialType.HardWood))
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_notOnTiltingSurface && (double)normal.y < 0.800000011920929)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_inCeilingOnly && (double)normal.y > -0.5)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_notOnFloor && (double)normal.y > 0.100000001490116)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                        if (component1.m_onlyInTeleportArea &&
                            !(bool)(UnityEngine.Object)EffectArea.IsPointInsideArea(point, EffectArea.Type.Teleport,
                                                                                    0.0f))
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.NoTeleportArea;
                        }
                        if (!component1.m_allowedInDungeons && __instance.InInterior())
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.NotInDungeon;
                        }
                        if ((bool)(UnityEngine.Object)heightmap)
                        {
                            normal = Vector3.up;
                        }
                        __instance.m_placementGhost.SetActive(true);

                        var rotation = PlayersData.ContainsKey(__instance)
                            ? PlayersData[__instance].PlaceRotation
                            : __instance.m_placeRotation * 22.5f * Vector3.up;

                        Quaternion quaternion = Quaternion.Euler(rotation);

                        if ((component1.m_groundPiece || component1.m_clipGround) &&
                            (bool)(UnityEngine.Object)heightmap || component1.m_clipEverything)
                        {
                            if ((bool)(UnityEngine.Object)__instance.m_buildPieces.GetSelectedPrefab()
                                .GetComponent <TerrainModifier>() && component1.m_allowAltGroundPlacement &&
                                (component1.m_groundPiece && !ZInput.GetButton("AltPlace")) &&
                                !ZInput.GetButton("JoyAltPlace"))
                            {
                                float groundHeight = ZoneSystem.instance.GetGroundHeight(__instance.transform.position);
                                point.y = groundHeight;
                            }

                            __instance.m_placementGhost.transform.position = point;
                            __instance.m_placementGhost.transform.rotation = quaternion;
                        }
                        else
                        {
                            Collider[] componentsInChildren = __instance.m_placementGhost.GetComponentsInChildren <Collider>();
                            if (componentsInChildren.Length != 0)
                            {
                                __instance.m_placementGhost.transform.position = point + normal * 50f;
                                __instance.m_placementGhost.transform.rotation = quaternion;
                                Vector3 vector3_1 = Vector3.zero;
                                float   num1      = 999999f;
                                foreach (Collider collider in componentsInChildren)
                                {
                                    if (!collider.isTrigger && collider.enabled)
                                    {
                                        MeshCollider meshCollider = collider as MeshCollider;
                                        if (!((UnityEngine.Object)meshCollider != (UnityEngine.Object)null) ||
                                            meshCollider.convex)
                                        {
                                            Vector3 a    = collider.ClosestPoint(point);
                                            float   num2 = Vector3.Distance(a, point);
                                            if ((double)num2 < (double)num1)
                                            {
                                                vector3_1 = a;
                                                num1      = num2;
                                            }
                                        }
                                    }
                                }

                                Vector3 vector3_2 = __instance.m_placementGhost.transform.position - vector3_1;
                                if (component1.m_waterPiece)
                                {
                                    vector3_2.y = 3f;
                                }
                                __instance.m_placementGhost.transform.position = point + vector3_2;
                                __instance.m_placementGhost.transform.rotation = quaternion;
                            }
                        }

                        if (!flag)
                        {
                            __instance.m_tempPieces.Clear();
                            Transform a;
                            Transform b;
                            if (__instance.FindClosestSnapPoints(__instance.m_placementGhost.transform, 0.5f, out a, out b,
                                                                 __instance.m_tempPieces))
                            {
                                Vector3 position = b.parent.position;
                                Vector3 p        = b.position - (a.position - __instance.m_placementGhost.transform.position);
                                if (!__instance.IsOverlapingOtherPiece(p, __instance.m_placementGhost.transform.rotation, __instance.m_placementGhost.name, __instance.m_tempPieces, component1.m_allowRotatedOverlap))
                                {
                                    __instance.m_placementGhost.transform.position = p;
                                }
                            }
                        }

                        if (Location.IsInsideNoBuildLocation(__instance.m_placementGhost.transform.position))
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.NoBuildZone;
                        }
                        if (!PrivateArea.CheckAccess(__instance.m_placementGhost.transform.position,
                                                     (bool)(UnityEngine.Object)component1.GetComponent <PrivateArea>()
                                ? component1.GetComponent <PrivateArea>().m_radius
                                : 0.0f, flashGuardStone))
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.PrivateZone;
                        }
                        if (__instance.CheckPlacementGhostVSPlayers())
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.BlockedbyPlayer;
                        }
                        if (component1.m_onlyInBiome != Heightmap.Biome.None &&
                            (Heightmap.FindBiome(__instance.m_placementGhost.transform.position) &
                             component1.m_onlyInBiome) == Heightmap.Biome.None)
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.WrongBiome;
                        }
                        if (component1.m_noClipping && __instance.TestGhostClipping(__instance.m_placementGhost, 0.2f))
                        {
                            __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                        }
                    }
                    else
                    {
                        if ((bool)(UnityEngine.Object)__instance.m_placementMarkerInstance)
                        {
                            __instance.m_placementMarkerInstance.SetActive(false);
                        }
                        __instance.m_placementGhost.SetActive(false);
                        __instance.m_placementStatus = Player.PlacementStatus.Invalid;
                    }

                    __instance.SetPlacementGhostValid(__instance.m_placementStatus == Player.PlacementStatus.Valid);
                }
            }
Exemplo n.º 4
0
            private static Boolean Prefix(ref Player __instance, ref Int32 ___m_placementStatus, ref GameObject ___m_placementGhost, ref GameObject ___m_placementMarkerInstance, ref int ___m_placeRotation)
            {
                if (Conf.AdvancedBuildingMode != null)
                {
                    return(true);
                }

                KeyCode enter = Conf.AdvancedBuildingMode.EnterAdvancedBuildingMode;
                KeyCode exit  = Conf.AdvancedBuildingMode.ExitAdvancedBuildingMode;

                // Error Handling and removal of left over placement marker
                if (!__instance.InPlaceMode() || ___m_placementGhost == null)
                {
                    DelayedStop  = false;
                    BlockRefresh = false;
                    ___m_placementMarkerInstance.SetActive(false);
                    return(true);
                }

                // Delayed function stop to place the object at the right location (if we would immediatly stop, it would be placed at cursor location)
                if (DelayedStop)
                {
                    DelayedStop  = false;
                    BlockRefresh = false;
                    return(true);
                }

                float rX = 0;
                float rZ = 0;
                float rY = 0;

                Piece component = ___m_placementGhost.GetComponent <Piece>();

                if (Input.GetKeyDown(enter))
                {
                    BlockRefresh = true;
                }
                if (Input.GetKeyDown(exit))
                {
                    BlockRefresh       = false;
                    ___m_placeRotation = 0;
                }

                float distance       = 2;
                float scrollDistance = 2;

                // TODO ADD INCREASE / DECREASE HOTKEYS
                // TODO ADD HOTKEY TO SAVE / LOAD ROTATION

                if (Input.GetKeyDown(KeyCode.LeftControl))
                {
                    controlFlag = true;
                }
                if (Input.GetKeyUp(KeyCode.LeftControl))
                {
                    controlFlag = false;
                }

                if (Input.GetKeyDown(KeyCode.LeftShift))
                {
                    shiftFlag = true;
                }
                if (Input.GetKeyUp(KeyCode.LeftShift))
                {
                    shiftFlag = false;
                }
                if (shiftFlag)
                {
                    distance = 6; scrollDistance = 6;
                }
                else
                {
                    distance = 2; scrollDistance = 2;
                }

                if (Input.GetKeyDown(KeyCode.LeftAlt))
                {
                    altFlag = true;
                }
                if (Input.GetKeyUp(KeyCode.LeftAlt))
                {
                    altFlag = false;
                }

                if (Input.GetAxis("Mouse ScrollWheel") > 0f)
                {
                    Quaternion rotation;
                    if (controlFlag)
                    {
                        rX++;
                        rotation = Quaternion.Euler(component.transform.eulerAngles.x + (scrollDistance * (float)rX), component.transform.eulerAngles.y, component.transform.eulerAngles.z); // forward to backwards
                    }
                    else
                    {
                        if (altFlag)
                        {
                            rZ++;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y, component.transform.eulerAngles.z + (scrollDistance * (float)rZ)); // diagonal
                        }
                        else
                        {
                            rY++;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y + (scrollDistance * (float)rY), component.transform.eulerAngles.z); // left<->right
                        }
                    }
                    component.transform.rotation = rotation;
                }
                if (Input.GetAxis("Mouse ScrollWheel") < 0f)
                {
                    Quaternion rotation;
                    if (controlFlag)
                    {
                        rX--;
                        rotation = Quaternion.Euler(component.transform.eulerAngles.x + (scrollDistance * (float)rX), component.transform.eulerAngles.y, component.transform.eulerAngles.z); // forward to backwards
                    }
                    else
                    {
                        if (altFlag)
                        {
                            rZ--;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y, component.transform.eulerAngles.z + (scrollDistance * (float)rZ)); // diagonal
                        }
                        else
                        {
                            rY--;
                            rotation = Quaternion.Euler(component.transform.eulerAngles.x, component.transform.eulerAngles.y + (scrollDistance * (float)rY), component.transform.eulerAngles.z); // left<->right
                        }
                    }

                    component.transform.rotation = rotation;
                }


                if (Input.GetKeyDown(KeyCode.UpArrow))
                {
                    if (controlFlag)
                    {
                        component.transform.Translate(Vector3.up * distance * Time.deltaTime);
                    }
                    else
                    {
                        component.transform.Translate(Vector3.forward * distance * Time.deltaTime);
                    }
                }
                if (Input.GetKeyDown(KeyCode.DownArrow))
                {
                    if (controlFlag)
                    {
                        component.transform.Translate(Vector3.down * distance * Time.deltaTime);
                    }
                    else
                    {
                        component.transform.Translate(Vector3.back * distance * Time.deltaTime);
                    }
                }
                if (Input.GetKeyDown(KeyCode.LeftArrow))
                {
                    component.transform.Translate(Vector3.left * distance * Time.deltaTime);
                }
                if (Input.GetKeyDown(KeyCode.RightArrow))
                {
                    component.transform.Translate(Vector3.right * distance * Time.deltaTime);
                }


                // ToDo, add a custom additional downwards raycast from the position of the component to the ground to add the rest of the placement restrictions

                bool water = component.m_waterPiece || component.m_noInWater;

                ___m_placementStatus = 0; // VALID

                if (component.m_groundOnly || component.m_groundPiece || component.m_cultivatedGroundOnly)
                {
                    ___m_placementMarkerInstance.SetActive(false);
                }

                StationExtension component2 = component.GetComponent <StationExtension>();

                if (component2 != null)
                {
                    CraftingStation craftingStation = component2.FindClosestStationInRange(component.transform.position);
                    if (craftingStation)
                    {
                        component2.StartConnectionEffect(craftingStation);
                    }
                    else
                    {
                        component2.StopConnectionEffect();
                        ___m_placementStatus = 7; // Missing Station
                    }
                    if (component2.OtherExtensionInRange(component.m_spaceRequirement))
                    {
                        ___m_placementStatus = 5; // More Space
                    }
                }

                if (component.m_onlyInTeleportArea && !EffectArea.IsPointInsideArea(component.transform.position, EffectArea.Type.Teleport, 0f))
                {
                    ___m_placementStatus = 6;
                }
                if (!component.m_allowedInDungeons && (component.transform.position.y > 3000f))
                {
                    ___m_placementStatus = 10;
                }
                if (Location.IsInsideNoBuildLocation(___m_placementGhost.transform.position))
                {
                    ___m_placementStatus = 3;
                }
                float radius = component.GetComponent <PrivateArea>() ? component.GetComponent <PrivateArea>().m_radius : 0f;

                if (!PrivateArea.CheckAccess(___m_placementGhost.transform.position, radius, true))
                {
                    ___m_placementStatus = 4;
                }

                if (___m_placementStatus != 0)
                {
                    component.SetInvalidPlacementHeightlight(true);
                }
                else
                {
                    component.SetInvalidPlacementHeightlight(false);
                }

                if (Input.GetKeyDown(KeyCode.Mouse0))
                {
                    // Stop with the next iteration of the function and place the piece
                    DelayedStop = true;
                }

                return(!BlockRefresh);
            }