Exemplo n.º 1
0
    //Call this to change the game state
    public void ChangeGameState(StaticData.AvailableGameStates desiredState)
    {
        gameState = desiredState;
        switch (desiredState)
        {
        case StaticData.AvailableGameStates.Menu:
            MenuGameState.Invoke();
            break;

        case StaticData.AvailableGameStates.Starting:
            StartingGameState.Invoke();
            break;

        case StaticData.AvailableGameStates.Paused:
            PausedGameState.Invoke();
            break;

        case StaticData.AvailableGameStates.Playing:
            PlayingGameState.Invoke();
            break;
        }
    }
Exemplo n.º 2
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 public void SetGameState(StaticData.AvailableGameStates state)
 {
     gameState = state;
     UpdateMusic();
 }
Exemplo n.º 3
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 private void SetState(StaticData.AvailableGameStates state)
 {
     gameState = state;
 }
Exemplo n.º 4
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 //Use this function to request a game state change from the GameStateManager
 private void RequestGameStateChange(StaticData.AvailableGameStates state)
 {
     gameStatesManager.ChangeGameState(state);
 }
Exemplo n.º 5
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 public void SetGameState(StaticData.AvailableGameStates state)
 {
     gameState = state;
 }