Exemplo n.º 1
0
    public static IBindable Create(Vector2 position, bool isAnchor = true)
    {
        var anchor = new StaticAnchor();

        anchor._position = position;
        anchor._isAnchor = isAnchor;
        return(anchor);
    }
Exemplo n.º 2
0
    public static RootBlock Create(int x, int y, int rootId = -1)
    {
        rootId = rootId == -1 ? Roots.Count : rootId;
        var b = Instantiate(Prefabs.Instance.rootBlock, Roots.Root[rootId].rootCanvas.transform).GetComponent <RootBlock>();

        b.rootId = rootId;
        b.logic.SetCoords(x, y);
        b.transform.position = b.logic.Position;
        b.StartInit();
        BindMatrix.AddBind(StaticAnchor.Create(b.logic.Position), b, Vector2.zero, Bind.BlockStaticBindStrength);
        b.view.SetDirty();
        return(b);
    }
Exemplo n.º 3
0
    public static NodeBlock Create(int x, int y, int rootId = 0, float startOffsetClamp = 0f)
    {
        var position      = new Vector2(x, y);
        var startPosition = position + Vector2.ClampMagnitude(Roots.Root[rootId].block.logic.Position - position, startOffsetClamp);
        var b             = Instantiate(Prefabs.Instance.nodeBlock, startPosition, Quaternion.identity, Roots.Root[rootId].rootCanvas.transform).GetComponent <NodeBlock>();

        b.rootId = rootId;
        b.logic.SetCoords(x, y);
        b.StartInit();
        var startModel = b.view.VisualBase.Current;

        Animator.Interpolate(0.4f, 1f, 0.4f)
        .PassValue(v => startModel.transform.localScale = new Vector3(v, v, 1))
        .Type(InterpolationType.InvSquare).NullCheck(startModel.gameObject);
        BindMatrix.AddBind(StaticAnchor.Create(b.logic.Position, false), b, Vector2.zero, Bind.BlockStaticBindStrength);
        Roots.Root[rootId].DeadEndsSetDirty();
        return(b);
    }
Exemplo n.º 4
0
 protected override void StartInit()
 {
     base.StartInit();
     view.SetInitialModel(BlockVisualBase.Model.Root);
     BindMatrix.AddBind(StaticAnchor.Create(logic.Position), this, Vector2.zero, Bind.BlockBindStrength);
 }