Exemplo n.º 1
0
        public void Can_transition_between_states()
        {
            using (new StateProviderFixture())
            {
                StateProvider.Setup <ThreeValidStaticStates>();

                var data  = new ThreeValidStatesData();
                var actor = new ThreeValidStaticStates();

                actor.SetState <ThreeValidStaticStates.StateA>(data);
                actor.SetState <ThreeValidStaticStates.StateB>(data);
                actor.SetState <ThreeValidStaticStates.StateC>(data);

                Assert.True(data.BeginStateA);
                Assert.True(data.EndStateA);
                Assert.True(data.BeginStateB);
                Assert.True(data.EndStateB);

                // last state was C
                Assert.Equal(typeof(ThreeValidStaticStates.StateC), actor.CurrentState.GetType());
                Assert.Equal("ThreeValidStaticStates (StateC)", actor.DisplayName);

                // all states A and C have names
                Assert.NotNull(actor.GetState <ThreeValidStaticStates.StateA>().Name);
                Assert.NotNull(actor.GetState <ThreeValidStaticStates.StateC>().Name);

                // can lookup state by name
                Assert.Equal(typeof(ThreeValidStaticStates.StateA), actor.GetStateByName("StateA").GetType());

                // can enumerate all states
                var allStates = StateProvider.GetAllStatesByType <ThreeValidStaticStates>();
                Assert.Equal(4, allStates.Count);
            }
        }