public ActionResult sync(StatePackage package)
        {
            foreach (GammerState gammer in package.gammers)
            {
                sync(gammer);
            }

            foreach (GameState info in package.infos)
            {
                sync(info);
            }

            IList <GammerState> gammers = GammerStates
                                          .Where(s => s.Value.group.StartsWith(package.group))
                                          .Select(g => g.Value)
                                          .ToList();

            IList <GameState> infos = GameStates
                                      .Where(s => s.Value.group.StartsWith(package.group))
                                      .Select(g => g.Value)
                                      .ToList();

            return(Result(new StatePackage()
            {
                group = package.group,
                infos = infos,
                gammers = gammers
            }));
        }
Exemplo n.º 2
0
 public void Undo()
 {
     if (UndoAvailable())
     {
         StatePackage state = (StatePackage)undo_stack.Pop();
         state.ResetState();
         ResetElevatorLevel(state.elevator_level);
         state.Destroy();
     }
 }
Exemplo n.º 3
0
    public void RecordUndo(GameObject character)
    {
        StatePackage state = new StatePackage(character);

        //Debug.Log("Recorded " + character.name + " at pos " + position);

        GameObject[] boxes = GameObject.FindGameObjectsWithTag("Box");
        foreach (GameObject box in boxes)
        {
            state.AddObject(box);
        }

        state.elevator_level = elevator_level;

        undo_stack.Push(state);
    }
Exemplo n.º 4
0
        public override RuntimeValueWrapper Execute(DoExpression e, RuntimeContext context)
        {
            Func <RuntimeValueWrapper[], RuntimeValueWrapper> monadFunction = arguments =>
            {
                StatePackage result = new StatePackage()
                {
                    result = null,
                    state  = arguments[0]
                };
                RuntimeContext newContext = new RuntimeContext()
                {
                    PreviousContext = context
                };
                newContext.Values.Add("return", RuntimeValueWrapper.CreateFunction(ReturnStateMonadValue, 2));
                foreach (Expression expression in e.Expressions)
                {
                    VarExpression var = expression as VarExpression;
                    if (var == null)
                    {
                        expression.BuildContext(newContext);
                        result = RunStateMonad(new RuntimeValueWrapper(new RuntimeUnevaluatedValue(expression), newContext), result.state);
                    }
                    else
                    {
                        result = RunStateMonad(new RuntimeValueWrapper(new RuntimeUnevaluatedValue(var.Expression), newContext), result.state);
                        if (!var.Pattern.Match(newContext, result.result))
                        {
                            throw new Exception("模式匹配不成功。");
                        }
                    }
                    if (!(bool)continueFunction.Invoke(result.state).RuntimeObject)
                    {
                        break;
                    }
                }
                if (result.result == null)
                {
                    result.result = RuntimeValueWrapper.CreateValue(new object());
                }
                return(RuntimeValueWrapper.CreateValue(result));
            };

            return(RuntimeValueWrapper.CreateFunction(monadFunction, 1));
        }