private static object GetState() { #if UNITY_5_0 return(StateProperty.GetValue(AnimationWindow, null)); #else return(StateField.GetValue(AnimEditor)); #endif }
private static object GetState() { return(StateField.GetValue(AnimEditor)); }
private static object GetState() { #if UNITY_5_0 return(StateProperty.GetValue(AnimationWindow, null)); #else return(StateField.GetValue(AnimEditor)); #endif }
private static object GetState() { return(StateField.GetValue(AnimEditor)); }