private void ProcessBeginPoint() /* process state and sent display * trigger when got new marker, app state change (for call display)*/ { toastmsg = "ขณะนี้คุณอยู่ที่: " + this.beginPoint.GetComponent <NodeData>().GetParentObjectData().roomName; if (this.destinationPoint == null && this.reachedPoint == null) { appState = AppState.Idle; } else if (this.destinationPoint == null && this.reachedPoint != null) { appState = AppState.Idle; if (IsSameRoom(this.beginPoint, this.reachedPoint)) { } else { } } else if (this.destinationPoint != null) { if (IsSameRoom(this.beginPoint, this.destinationPoint)) { appState = AppState.Idle; this.reachedPoint = this.destinationPoint; this.destinationPoint = null; this.oldDestinationPoint = null; } else { appState = AppState.Navigate; Navigate(); } } //another case else if (this.destinationPoint != null && this.reachedPoint != null) SetDisplay(); stateDisplay.ChangeActionText(appstring); stateDisplay.PlaySoundQueue(); stateDisplay.ShowToastMessage(toastmsg, 1); }
public void StartCanvas() { Screen.fullScreen = false; building = GameObject.FindWithTag("Building").GetComponent <BuildingData>(); Debug.Log(building.name); showingFloor = building.floorList[0]; searchShowList = new List <GameObject>(); //canvasResolutionScript = gameObject.GetComponent<CanvasResolutionScript>(); toastMessageScript = gameObject.GetComponent <ToastMessageScript>(); stateDisplay = gameObject.GetComponent <StateDisplayController>(); stateDisplay.ShowToastMessage("ส่องกล้องไปยังจุดต่างๆ เช่น ป้ายบอกทาง เลขห้อง เพื่อเริ่มต้นระบุตำแหน่งของคุณ", false); stateDisplay.AddSound(SoundManager.SoundType.InitApp, 0); stateDisplay.PlaySoundQueue(); hambergerButton = actionBar.gameObject.transform.Find("HambergerButton").gameObject; mapButton = actionBar.gameObject.transform.Find("MapButton").gameObject; searchButton = actionBar.gameObject.transform.Find("SearchButton").gameObject; appName = actionBar.gameObject.transform.Find("AppName").gameObject; appNameText = appName.GetComponent <Text>(); backButton = actionBar.gameObject.transform.Find("BackButton").gameObject; searchInputField = actionBar.gameObject.transform.Find("SearchInputField").gameObject; clearButton = actionBar.gameObject.transform.Find("ClearSearchButton").gameObject; /* search */ searchHelpText = searchPanel.transform.Find("HelpText").gameObject; searchList = searchPanel.transform.Find("Scroll View").gameObject; viewPort = searchList.gameObject.transform.Find("Viewport").gameObject; scrollbar = searchList.gameObject.transform.Find("Scrollbar Vertical").gameObject; searchContent = viewPort.gameObject.transform.Find("Content").gameObject; //searchContent.GetComponent<GridLayoutGroup>().cellSize = new Vector2(Screen.width - 50, 100); roomDataPanel = searchPanel.transform.Find("RoomDataPanel").gameObject; roomDataDialog = roomDataPanel.transform.Find("RoomDataDialog").gameObject; roomNameTitle = roomDataDialog.transform.Find("RoomNameTitle").gameObject; roomMapImage = roomDataDialog.transform.Find("RoomMapImage").gameObject; roomDesData = roomDataDialog.transform.Find("RoomData").gameObject; roomNavigateButton = roomDataDialog.transform.Find("NavigateButton").gameObject; /* map */ mapImage = mapPanel.transform.Find("MapScrollViewArea").gameObject; rightButton = mapPanel.transform.Find("RightButton").gameObject; leftButton = mapPanel.transform.Find("LeftButton").gameObject; mapControl = mapImage.transform.Find("Mask/MapImage").gameObject.GetComponent <MapControlScript>(); backButton.SetActive(false); searchInputField.SetActive(false); clearButton.SetActive(false); }
/* start canvas in readable data mode */ public void StartNormalStateAppCanvas() { try { building = GameObject.FindWithTag("Building").GetComponent <BuildingData>(); Debug.Log(building.name); showingFloor = building.floorList[0]; searchShowList = new List <GameObject>(); stateDisplay.AddSound(SoundManager.SoundType.InitApp, 0); stateDisplay.PlaySoundQueue(); isErrorCantReadFile = false; stateDisplay.ShowToastMessage("ส่องกล้องไปยังจุดต่างๆ เช่น ป้ายบอกทาง เลขห้อง เพื่อเริ่มต้นระบุตำแหน่งของคุณ", 5); } catch (System.Exception e) { dbtext.text = Random.Range(10, 99) + ": startnormalstate Error " + e.Message + "\n" + e.StackTrace; } }